SMSMod-CurrencyChanger2/Patches/IDManager_FurnitureSO_Patch.cs
Jonathan Riedel 6e2d2fac98 Update 2.2.0
- Fixed: $1 coins should now work as expected outside of the newly added coin slots.
- Added: Currency symbols are now also applied to price tags where the price has never been set.
- Added: Currency Value Factor is now applied to Bank Loans.
- Added: Currency Value Factor is now applied to Store Sections.
- Added: Currency Value Factor is now applied to Storage Sections.
- Added: Currency Value Factor is now applied to Furniture Prices.
- Added: Currency Value Factor is now applied to the amount of money a new save game starts with.
- Added: Currency Value Factor is now applied to Restocker hiring & daily cost.
- Added: Currency Value Factor is now applied to Cashier hiring & daily cost.
- Added: Price Rounding, for when a currency doesn't support certain low denominations. You can now configure product prices as well as customer payments to not make you use 1 cent coins, or even coins below $1, if you wish.
- The new feature above has been preconfigured to 5 cents in the config file for the canadian dollar, making that currency's penny obsolete.
- Preconfigured config files have been updated to reflect changes made in this version.
2024-05-05 21:57:31 +02:00

16 lines
442 B
C#

using HarmonyLib;
namespace CurrencyChanger2.Patches
{
[HarmonyPatch(typeof(IDManager), "FurnitureSO")]
public static class IDManager_FurnitureSO_Patch
{
public static bool Done = false;
public static void Prefix(IDManager __instance)
{
if (Done) return;
Done = true;
__instance.Furnitures.ForEach(x => x.Cost *= Plugin.CurrencyValueFactor.Value);
}
}
}