643 lines
22 KiB
C#
643 lines
22 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// Dieser Code wurde von einem Tool generiert.
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// Laufzeitversion:4.0.30319.42000
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//
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// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
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// der Code erneut generiert wird.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace CurrencyChanger2.Properties {
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using System;
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/// <summary>
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/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
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/// </summary>
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// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
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// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
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// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
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// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CurrencyChanger2.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
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/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] CAD_1_BILL {
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get {
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object obj = ResourceManager.GetObject("CAD_1_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] CAD_1_COIN {
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get {
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object obj = ResourceManager.GetObject("CAD_1_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] CAD_10_BILL {
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get {
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object obj = ResourceManager.GetObject("CAD_10_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] CAD_10ct_COIN {
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get {
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object obj = ResourceManager.GetObject("CAD_10ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] CAD_1ct_COIN {
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get {
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object obj = ResourceManager.GetObject("CAD_1ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] CAD_2_COIN {
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get {
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object obj = ResourceManager.GetObject("CAD_2_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] CAD_20_BILL {
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get {
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object obj = ResourceManager.GetObject("CAD_20_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] CAD_25ct_COIN {
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get {
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object obj = ResourceManager.GetObject("CAD_25ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] CAD_5_BILL {
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get {
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object obj = ResourceManager.GetObject("CAD_5_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] CAD_50_BILL {
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get {
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object obj = ResourceManager.GetObject("CAD_50_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] CAD_50ct_COIN {
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get {
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object obj = ResourceManager.GetObject("CAD_50ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] CAD_5ct_COIN {
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get {
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object obj = ResourceManager.GetObject("CAD_5ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] EUR_1_BILL {
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get {
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object obj = ResourceManager.GetObject("EUR_1_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] EUR_1_COIN {
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get {
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object obj = ResourceManager.GetObject("EUR_1_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] EUR_10_BILL {
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get {
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object obj = ResourceManager.GetObject("EUR_10_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] EUR_100_BILL {
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get {
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object obj = ResourceManager.GetObject("EUR_100_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] EUR_10ct_COIN {
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get {
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object obj = ResourceManager.GetObject("EUR_10ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] EUR_1ct_COIN {
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get {
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object obj = ResourceManager.GetObject("EUR_1ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] EUR_2_COIN {
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get {
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object obj = ResourceManager.GetObject("EUR_2_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] EUR_20_BILL {
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get {
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object obj = ResourceManager.GetObject("EUR_20_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] EUR_20ct_COIN {
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get {
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object obj = ResourceManager.GetObject("EUR_20ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] EUR_5_BILL {
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get {
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object obj = ResourceManager.GetObject("EUR_5_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] EUR_50_BILL {
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get {
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object obj = ResourceManager.GetObject("EUR_50_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] EUR_50ct_COIN {
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get {
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object obj = ResourceManager.GetObject("EUR_50ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] EUR_5ct_COIN {
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get {
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object obj = ResourceManager.GetObject("EUR_5ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] GBP_1_BILL {
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get {
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object obj = ResourceManager.GetObject("GBP_1_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] GBP_1_COIN {
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get {
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object obj = ResourceManager.GetObject("GBP_1_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] GBP_10_BILL {
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get {
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object obj = ResourceManager.GetObject("GBP_10_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] GBP_10ct_COIN {
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get {
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object obj = ResourceManager.GetObject("GBP_10ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] GBP_1ct_COIN {
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get {
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object obj = ResourceManager.GetObject("GBP_1ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] GBP_2_COIN {
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get {
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object obj = ResourceManager.GetObject("GBP_2_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] GBP_20_BILL {
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get {
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object obj = ResourceManager.GetObject("GBP_20_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] GBP_20ct_COIN {
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get {
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object obj = ResourceManager.GetObject("GBP_20ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] GBP_5_BILL {
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get {
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object obj = ResourceManager.GetObject("GBP_5_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] GBP_50_BILL {
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get {
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object obj = ResourceManager.GetObject("GBP_50_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] GBP_50ct_COIN {
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get {
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object obj = ResourceManager.GetObject("GBP_50ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] GBP_5ct_COIN {
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get {
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object obj = ResourceManager.GetObject("GBP_5ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] SGD_1_COIN {
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get {
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object obj = ResourceManager.GetObject("SGD_1_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] SGD_10_BILL {
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get {
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object obj = ResourceManager.GetObject("SGD_10_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] SGD_10ct_COIN {
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get {
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object obj = ResourceManager.GetObject("SGD_10ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] SGD_1ct_COIN {
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get {
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object obj = ResourceManager.GetObject("SGD_1ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] SGD_2_BILL {
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get {
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object obj = ResourceManager.GetObject("SGD_2_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] SGD_20_BILL {
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get {
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object obj = ResourceManager.GetObject("SGD_20_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] SGD_20ct_COIN {
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get {
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object obj = ResourceManager.GetObject("SGD_20ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] SGD_5_BILL {
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get {
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object obj = ResourceManager.GetObject("SGD_5_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] SGD_50_BILL {
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get {
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object obj = ResourceManager.GetObject("SGD_50_BILL", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] SGD_50ct_COIN {
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get {
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object obj = ResourceManager.GetObject("SGD_50ct_COIN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] SGD_5ct_COIN {
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get {
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|
object obj = ResourceManager.GetObject("SGD_5ct_COIN", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
internal static byte[] USD_1_BILL {
|
|
get {
|
|
object obj = ResourceManager.GetObject("USD_1_BILL", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
internal static byte[] USD_10_BILL {
|
|
get {
|
|
object obj = ResourceManager.GetObject("USD_10_BILL", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
internal static byte[] USD_10ct_COIN {
|
|
get {
|
|
object obj = ResourceManager.GetObject("USD_10ct_COIN", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
internal static byte[] USD_1ct_COIN {
|
|
get {
|
|
object obj = ResourceManager.GetObject("USD_1ct_COIN", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
internal static byte[] USD_20_BILL {
|
|
get {
|
|
object obj = ResourceManager.GetObject("USD_20_BILL", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
internal static byte[] USD_25ct_COIN {
|
|
get {
|
|
object obj = ResourceManager.GetObject("USD_25ct_COIN", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
internal static byte[] USD_5_BILL {
|
|
get {
|
|
object obj = ResourceManager.GetObject("USD_5_BILL", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
internal static byte[] USD_50_BILL {
|
|
get {
|
|
object obj = ResourceManager.GetObject("USD_50_BILL", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
internal static byte[] USD_50ct_COIN {
|
|
get {
|
|
object obj = ResourceManager.GetObject("USD_50ct_COIN", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
internal static byte[] USD_5ct_COIN {
|
|
get {
|
|
object obj = ResourceManager.GetObject("USD_5ct_COIN", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
}
|
|
}
|