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43
Resizer.cs
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43
Resizer.cs
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using BepInEx.Configuration;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace FurnitureResizer
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{
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public class Resizer<T> where T : Component
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{
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public List<T> Objects { get; set; } = new();
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public ConfigEntry<float> xScale { get; set; }
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public ConfigEntry<float> yScale { get; set; }
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public ConfigEntry<float> zScale { get; set; }
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public Resizer(string name, ConfigFile Config)
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{
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xScale = Config.Bind(name + " Scale", "X Scale", 1f, "The scale factor on the X axis.");
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yScale = Config.Bind(name + " Scale", "Y Scale", 1f, "The scale factor on the Y axis.");
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zScale = Config.Bind(name + " Scale", "Z Scale", 1f, "The scale factor on the Z axis.");
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xScale.SettingChanged += (a, b) => Apply();
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yScale.SettingChanged += (a, b) => Apply();
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zScale.SettingChanged += (a, b) => Apply();
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}
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public void Add(T instance)
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{
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Objects.Add(instance);
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Apply();
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}
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public void Apply()
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{
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foreach (var item in Objects)
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{
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try
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{
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item.transform.localScale = new Vector3(xScale.Value, yScale.Value, zScale.Value);
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} catch(Exception e)
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{
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Console.WriteLine("Resizing failed.");
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}
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}
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}
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}
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}
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