38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
using BepInEx;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace FurnitureResizer
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class Plugin : BaseUnityPlugin
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{
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public static Resizer<Display> Shelves { get; set; }
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public static Resizer<Display> Fridges { get; set; }
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public static Resizer<Display> Freezers { get; set; }
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public static Resizer<Checkout> Checkouts { get; set; }
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public static Resizer<Computer> Computer { get; set; }
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public static Resizer<Rack> Racks { get; set; }
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public static Resizer<TrashBin> TrashBin { get; set; }
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private void Awake()
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{
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Shelves = new("Shelf", Config);
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Fridges = new("Fridge", Config);
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Freezers = new("Freezer", Config);
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Checkouts = new("Checkout", Config);
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Computer = new("Computer", Config);
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Racks = new("Rack", Config);
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TrashBin = new("Trash Bin", Config);
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Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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Harmony harmony = new Harmony(PluginInfo.PLUGIN_GUID);
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harmony.PatchAll();
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SceneManager.sceneLoaded += (a, b) =>
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{
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Plugin.TrashBin.Add(Object.FindObjectOfType<TrashBin>());
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};
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}
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}
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}
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