diff --git a/NightShift.csproj b/NightShift.csproj
index a7f5f76..4a1ed97 100644
--- a/NightShift.csproj
+++ b/NightShift.csproj
@@ -4,7 +4,7 @@
netstandard2.1
NightShift
My first plugin
- 1.0.2
+ 1.0.3
true
latest
@@ -29,6 +29,9 @@
D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\Assembly-CSharp.dll
+
+ D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\AYellowpaper.SerializedCollections.dll
+
D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\LeanPool.dll
diff --git a/Plugin.cs b/Plugin.cs
index e207029..3e11dbf 100644
--- a/Plugin.cs
+++ b/Plugin.cs
@@ -1,7 +1,5 @@
using BepInEx;
using HarmonyLib;
-using Lean.Pool;
-using MyBox;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
@@ -15,7 +13,7 @@ namespace NightShift
private void Awake()
{
Instance = this;
- Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded! Applying patch...");
+ //Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded! Applying patch...");
Harmony harmony = new Harmony(PluginInfo.PLUGIN_GUID);
harmony.PatchAll();
}
@@ -25,7 +23,7 @@ namespace NightShift
}
public void InstantRestock()
{
- Logger.LogWarning("Running instant restock");
+ //Logger.LogWarning("Running instant restock");
var indexedRackSlots = Singleton.Instance.m_RackSlots.ToDictionary(x => x.Key, x => x.Value);
foreach (var key in indexedRackSlots.Keys.ToArray())