commit f340b3e275a270d2301671f3abbd21206a11d1a8 Author: Jonathan Riedel Date: Thu May 2 19:20:09 2024 +0200 Initial commit diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..dfe0770 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Auto detect text files and perform LF normalization +* text=auto diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..426d76d --- /dev/null +++ b/.gitignore @@ -0,0 +1,398 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio 6 auto-generated project file (contains which files were open etc.) +*.vbp + +# Visual Studio 6 workspace and project file (working project files containing files to include in project) +*.dsw +*.dsp + +# Visual Studio 6 technical files +*.ncb +*.aps + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +*.sln.iml diff --git a/NightShift.csproj b/NightShift.csproj new file mode 100644 index 0000000..a7f5f76 --- /dev/null +++ b/NightShift.csproj @@ -0,0 +1,39 @@ + + + + netstandard2.1 + NightShift + My first plugin + 1.0.2 + true + latest + + + + + + all + runtime; build; native; contentfiles; analyzers; buildtransitive + + + + + + + + + + + + + + D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\Assembly-CSharp.dll + + + D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\LeanPool.dll + + + D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\MyBox.dll + + + diff --git a/NuGet.Config b/NuGet.Config new file mode 100644 index 0000000..1864ded --- /dev/null +++ b/NuGet.Config @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/Plugin.cs b/Plugin.cs new file mode 100644 index 0000000..e207029 --- /dev/null +++ b/Plugin.cs @@ -0,0 +1,155 @@ +using BepInEx; +using HarmonyLib; +using Lean.Pool; +using MyBox; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +namespace NightShift +{ + [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] + public class Plugin : BaseUnityPlugin + { + public static Plugin Instance; + private void Awake() + { + Instance = this; + Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded! Applying patch..."); + Harmony harmony = new Harmony(PluginInfo.PLUGIN_GUID); + harmony.PatchAll(); + } + public void Update() + { + if (Input.GetKeyDown(KeyCode.Semicolon) && Input.GetKey(KeyCode.LeftShift)) InstantRestock(); + } + public void InstantRestock() + { + Logger.LogWarning("Running instant restock"); + + var indexedRackSlots = Singleton.Instance.m_RackSlots.ToDictionary(x => x.Key, x => x.Value); + foreach (var key in indexedRackSlots.Keys.ToArray()) + { + indexedRackSlots[key] = indexedRackSlots[key].Where(x => x.m_Rack.gameObject.transform.position.y != 10).ToList(); + //Logger.LogWarning("Indexing product " + key); + } + + bool anyChangesMade = true; + while (anyChangesMade) + { + anyChangesMade = false; + // Finding restockable display slots + List productsInInventory = Singleton.Instance.Products.Keys.ToList(); + foreach (var id in productsInInventory) + { + if (id == 0) continue; + //if (id != 69) continue; + //Logger.LogWarning("Checking product " + id); + var productSO = Singleton.Instance.ProductSO(id); + List displaySlots = Singleton.Instance.GetDisplaySlots(id, false).ToList(); + //Logger.LogWarning("Found " + displaySlots.Count + " slots"); + foreach (var displaySlot in displaySlots) + { + //Logger.LogError("Has " + displaySlot.m_Products.Count + ", needs " + productSO.GridLayoutInStorage.productCount); + while (displaySlot.m_Products.Count < ((float)productSO.GridLayoutInStorage.productCount)) + { + int productNeeded = productSO.GridLayoutInStorage.productCount - displaySlot.m_Products.Count; + //Logger.LogWarning("Product needs to be restocked: " + productNeeded); + + var productExists = indexedRackSlots.TryGetValue(id, out var slots); + if (!productExists) break; + //Logger.LogWarning("Found rack slots"); + if (slots.Count == 0) break; + //Logger.LogWarning("Found rack slot"); + var slot = slots[Random.RandomRangeInt(0, slots.Count)]; + if (slot.m_Boxes.Count == 0) break; + //Logger.LogWarning("Found boxes"); + if (!slot.HasProduct) break; + //Logger.LogWarning("Found product"); + if (slot.m_Boxes.Sum(x => x.m_Data.ProductCount) == 0) break; + //Logger.LogWarning("Found product in boxes"); + var box = slot.m_Boxes.Last(); + + anyChangesMade = true; + + if (box.m_Data.ProductCount <= productNeeded) + { + displaySlot.Data.FirstItemCount += box.m_Data.ProductCount; + displaySlot.SpawnProduct(id, box.m_Data.ProductCount); + //Logger.LogWarning("restocked " + box.m_Data.ProductCount + ", deleting box"); + slot.TakeBoxFromRack(); + Singleton.Instance.RemoveBox(box.Data); + LeanPool.Despawn(box.gameObject, 0f); + box.ResetBox(); + Object.Destroy(box.gameObject); + } + else + { + displaySlot.Data.FirstItemCount += productNeeded; + displaySlot.SpawnProduct(id, productNeeded); + //Logger.LogWarning("restocked " + productNeeded + ", keeping box"); + box.DespawnProducts(); + box.m_Data.ProductCount -= productNeeded; + } + slot.SetLabel(); + } + int count = displaySlot.m_Products.Count; + foreach (Product clone in displaySlot.m_Products) + { + + if (clone == null) continue; + LeanPool.Despawn(clone, 0f); + } + displaySlot.m_Products.Clear(); + for (int i = 0; i < count; i++) + { + Product product = LeanPool.Spawn(Singleton.Instance.ProductSO(id).ProductPrefab, displaySlot.transform, false); + product.transform.localPosition = ItemPosition.GetPosition(Singleton.Instance.ProductSO(id).GridLayoutInStorage, i); + product.transform.localRotation = Quaternion.Euler(Singleton.Instance.ProductSO(id).GridLayoutInStorage.productAngles); + product.transform.localScale = Vector3.one * Singleton.Instance.ProductSO(id).GridLayoutInStorage.scaleMultiplier; + displaySlot.m_Products.Add(product); + displaySlot.m_Highlightable.AddOrRemoveRenderer(product.GetComponentsInChildren(true), true); + } + + //int count = displaySlot.Data.FirstItemCount; + //displaySlot.Clear(); + //displaySlot.SpawnProduct(id, count); + //displaySlot.Data.FirstItemCount = count; + //if(displaySlot.m_Products.Count > productSO.GridLayoutInStorage.productCount) + //{ + // displaySlot.Data.FirstItemCount = productSO.GridLayoutInStorage.productCount; + //} + displaySlot.SetLabel(); + displaySlot.SetPriceTag(); + } + } + } + } + } + public static class NightShiftPatch + { + [HarmonyPatch(typeof(DayCycleManager), "FinishTheDay")] + public static class DayCycleManager_FinishTheDay_Patch + { + public static void Prefix() + { + Plugin.Instance.InstantRestock(); + } + } + [HarmonyPatch(typeof(DisplayManager), "AddDisplaySlot")] + public static class DisplayManager_AddDisplaySlot_Patch + { + public static bool Prefix(DisplayManager __instance, int productID, DisplaySlot newSlot) + { + if(__instance.m_DisplayedProducts.ContainsKey(productID)) + { + if (__instance.m_DisplayedProducts[productID].Contains(newSlot)) + { + return false; + } + } + return true; + } + } + } +}