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46
Plugin.cs
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46
Plugin.cs
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using BepInEx;
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using DG.Tweening;
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using HarmonyLib;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace NoMoreDoors
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class Plugin : BaseUnityPlugin
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{
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GameObject frontDoor;
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private void Awake()
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{
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// Plugin startup logic
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Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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Logger.LogInfo("Removing Doors");
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Harmony harmony = new Harmony(PluginInfo.PLUGIN_GUID);
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harmony.PatchAll();
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SceneManager.sceneLoaded += (a, b) => frontDoor = null;
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}
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private void Update()
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{
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if (frontDoor == null)
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{
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frontDoor = GameObject.FindObjectsOfType<GameObject>().FirstOrDefault(x => x.name == "Showcase_Store_Door_05" && x.transform.parent.parent.gameObject.name == "--- To be enabled --- ");
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if (frontDoor != null) frontDoor.SetActive(false);
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}
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}
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}
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public static class DoorsPatch
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{
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[HarmonyPatch(typeof(DoorToStore), "Start")]
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public static class DoorToStore_Start_Patch
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{
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public static void Postfix(DoorToStore __instance) => __instance.gameObject.transform.GetChild(0).GetChild(0).gameObject.SetActive(false);
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}
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[HarmonyPatch(typeof(StorageDoor), "Start")]
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public static class StorageDoor_Start_Patch
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{
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public static void Postfix(StorageDoor __instance) => __instance.gameObject.SetActive(false);
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}
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}
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}
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