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pan.codes 2024-05-02 19:22:41 +02:00
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Plugin.cs Normal file
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using BepInEx;
using BepInEx.Configuration;
using DG.Tweening;
using HarmonyLib;
using TurnTheGameOn.SimpleTrafficSystem;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace QuieterCars
{
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class Plugin : BaseUnityPlugin
{
internal static ConfigEntry<float> volumeMultiplier;
private void Awake()
{
// Plugin startup logic
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
volumeMultiplier = Config.Bind("QuieterCars", "volumeMultiplier", 0.25f, "What value to modify the volume of the car engines by.");
Harmony harmony = new Harmony(PluginInfo.PLUGIN_GUID);
harmony.PatchAll();
}
}
public static class QuieterCarsPatch
{
[HarmonyPatch(typeof(CarSpawnListener), "OnEnable")]
public static class CarSpawnListener_OnEnable_Patch
{
public static void Prefix(CarSpawnListener __instance)
{
__instance.gameObject.GetComponent<AudioSource>().volume = 0.1f * Plugin.volumeMultiplier.Value;
}
}
}
}