using BepInEx; using HarmonyLib; namespace SkipTutorial { [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] public class Plugin : BaseUnityPlugin { private void Awake() { Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded! Applying patch..."); Harmony harmony = new Harmony(PluginInfo.PLUGIN_GUID); harmony.PatchAll(); } } [HarmonyPatch(typeof(OnboardingManager), "Start")] public static class OnboardingManager_Start_Patch { public static void Prefix(OnboardingManager __instance) { __instance.Step = 19; } } }