Initial commit
2
.gitattributes
vendored
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
398
.gitignore
vendored
Normal file
|
|
@ -0,0 +1,398 @@
|
|||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
*.ncb
|
||||
*.aps
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
6
NuGet.Config
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<packageSources>
|
||||
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
|
||||
</packageSources>
|
||||
</configuration>
|
||||
143
Plugin.cs
Normal file
|
|
@ -0,0 +1,143 @@
|
|||
using BepInEx;
|
||||
using HarmonyLib;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace SpacemarketSimulator
|
||||
{
|
||||
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
|
||||
public class Plugin : BaseUnityPlugin
|
||||
{
|
||||
public const string SpaceShader = "Universal Render Pipeline/Lit";
|
||||
private void Awake()
|
||||
{
|
||||
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded! Applying patch...");
|
||||
Harmony harmony = new Harmony(PluginInfo.PLUGIN_GUID);
|
||||
harmony.PatchAll();
|
||||
|
||||
foreach(var shader in Resources.FindObjectsOfTypeAll<Shader>())
|
||||
{
|
||||
Logger.LogInfo("Available shader: " + shader.name);
|
||||
}
|
||||
|
||||
SceneManager.sceneLoaded += SceneManager_sceneLoaded;
|
||||
}
|
||||
private Dictionary<string, Texture2D> TextureCache { get; set; } = new();
|
||||
public static GameObject Player { get; set; }
|
||||
private Texture2D LoadTexture(string name)
|
||||
{
|
||||
if (TextureCache.ContainsKey(name)) return TextureCache[name];
|
||||
byte[] data = (byte[])Properties.Resources.ResourceManager.GetObject(name);
|
||||
Texture2D tex = new Texture2D(1024, 1024);
|
||||
tex.LoadImage(data);
|
||||
TextureCache[name] = tex;
|
||||
return tex;
|
||||
}
|
||||
private void ApplySkybox(Transform container)
|
||||
{
|
||||
float skyboxDistance = 20;
|
||||
float skyboxScale = 4;
|
||||
PrimitiveType type = PrimitiveType.Plane;
|
||||
|
||||
var xmPlane = GameObject.CreatePrimitive(type);
|
||||
xmPlane.name = "xmPlane";
|
||||
var xpPlane = GameObject.CreatePrimitive(type);
|
||||
xpPlane.name = "xpPlane";
|
||||
|
||||
var ymPlane = GameObject.CreatePrimitive(type);
|
||||
ymPlane.name = "ymPlane";
|
||||
var ypPlane = GameObject.CreatePrimitive(type);
|
||||
ypPlane.name = "ypPlane";
|
||||
|
||||
var zmPlane = GameObject.CreatePrimitive(type);
|
||||
zmPlane.name = "zmPlane";
|
||||
var zpPlane = GameObject.CreatePrimitive(type);
|
||||
zpPlane.name = "zpPlane";
|
||||
|
||||
var list = new List<(GameObject plane, string texture)> { (xpPlane, "front_galaxyfire1"), (xmPlane, "back_galaxyfire1"), (ypPlane, "down_galaxyfire1"), (ymPlane, "up_galaxyfire1"), (zpPlane, "left_galaxyfire1"), (zmPlane, "right_galaxyfire1") };
|
||||
list.ForEach(x =>
|
||||
{
|
||||
x.plane.transform.SetParent(container);
|
||||
var rend = x.plane.GetComponent<MeshRenderer>();
|
||||
rend.material.shader = Shader.Find(SpaceShader);
|
||||
rend.material.mainTexture = LoadTexture(x.texture);
|
||||
});
|
||||
|
||||
var ymtd = TransformDefiner.AddToGameObject(ymPlane);
|
||||
ymtd.localScale = new Vector3(skyboxScale, 1, skyboxScale);
|
||||
ymtd.eulerAngles = new Vector3(0, 90, 0);
|
||||
ymtd.position = new Vector3(0, -skyboxDistance + 0.001f, 0);
|
||||
|
||||
var yptd = TransformDefiner.AddToGameObject(ypPlane);
|
||||
yptd.position = new Vector3(0, skyboxDistance - 0.001f, 0);
|
||||
yptd.eulerAngles = new Vector3(0, 90, 0);
|
||||
yptd.localScale = new Vector3(skyboxScale, 1, -skyboxScale);
|
||||
|
||||
var xmtd = TransformDefiner.AddToGameObject(xmPlane);
|
||||
xmtd.position = new Vector3(-skyboxDistance, 0, 0);
|
||||
xmtd.eulerAngles = new Vector3(90, 0, 90);
|
||||
xmtd.localScale = new Vector3(skyboxScale, 1, -skyboxScale);
|
||||
|
||||
var xptd = TransformDefiner.AddToGameObject(xpPlane);
|
||||
xptd.localScale = new Vector3(skyboxScale, 1, skyboxScale);
|
||||
xptd.position = new Vector3(skyboxDistance, 0, 0);
|
||||
xptd.eulerAngles = new Vector3(-90, 0, 90);
|
||||
|
||||
var zmtd = TransformDefiner.AddToGameObject(zmPlane);
|
||||
zmtd.position = new Vector3(0, 0, -skyboxDistance);
|
||||
zmtd.eulerAngles = new Vector3(90, 0, 180);
|
||||
zmtd.localScale = new Vector3(skyboxScale, 1, -skyboxScale);
|
||||
|
||||
var zptd = TransformDefiner.AddToGameObject(zpPlane);
|
||||
zptd.localScale = new Vector3(skyboxScale, 1, skyboxScale);
|
||||
zptd.position = new Vector3(0, 0, skyboxDistance);
|
||||
zptd.eulerAngles = new Vector3(-90, 0, 0);
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if(Input.GetKeyDown(KeyCode.Backspace))
|
||||
{
|
||||
Player.transform.position = new Vector3(4.52f, -0.06f, 4.85f);
|
||||
}
|
||||
}
|
||||
private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1)
|
||||
{
|
||||
var standardEnvironmentContainer = GameObject.Find("Environment v0.1.1");
|
||||
if (standardEnvironmentContainer == null) return;
|
||||
standardEnvironmentContainer.SetActive(false);
|
||||
|
||||
var streetLightsContainer = GameObject.Find("Street Lights");
|
||||
streetLightsContainer.SetActive(false);
|
||||
|
||||
Player = GameObject.Find("Player");
|
||||
|
||||
var newContainer = new GameObject("Space Environment").transform;
|
||||
newContainer.SetParent(standardEnvironmentContainer.transform.parent);
|
||||
|
||||
var skyboxContainer = new GameObject("Skybox").transform;
|
||||
skyboxContainer.SetParent(newContainer);
|
||||
|
||||
GameObject platform = GameObject.CreatePrimitive(PrimitiveType.Plane);
|
||||
platform.transform.localScale = new Vector3(1, 1, 1);
|
||||
platform.transform.position = new Vector3(6, 0, 6);
|
||||
platform.transform.SetParent(newContainer);
|
||||
|
||||
var renderer = platform.GetComponent<MeshRenderer>();
|
||||
renderer.material.shader = Shader.Find("Universal Render Pipeline/Lit");
|
||||
renderer.material.mainTexture = LoadTexture("metalgrid3_basecolor");
|
||||
renderer.material.SetTexture("_NORMALMAP", LoadTexture("metalgrid3_normal-ogl"));
|
||||
renderer.material.SetTexture("_METALLICGLOSSMAP", LoadTexture("metalgrid3_metallic"));
|
||||
renderer.material.DisableKeyword("_SPECULAR_SETUP");
|
||||
|
||||
ApplySkybox(skyboxContainer);
|
||||
|
||||
//RenderSettings.skybox.SetTexture("_BackTex", LoadTexture("back_galaxyfire"));
|
||||
//RenderSettings.skybox.SetTexture("_DownTex", LoadTexture("down_galaxyfire"));
|
||||
//RenderSettings.skybox.SetTexture("_FrontTex", LoadTexture("front_galaxyfire"));
|
||||
//RenderSettings.skybox.SetTexture("_LeftTex", LoadTexture("left_galaxyfire"));
|
||||
//RenderSettings.skybox.SetTexture("_RightTex", LoadTexture("right_galaxyfire"));
|
||||
//RenderSettings.skybox.SetTexture("_UpTex", LoadTexture("up_galaxyfire"));
|
||||
}
|
||||
}
|
||||
}
|
||||
183
Properties/Resources.Designer.cs
generated
Normal file
|
|
@ -0,0 +1,183 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Dieser Code wurde von einem Tool generiert.
|
||||
// Laufzeitversion:4.0.30319.42000
|
||||
//
|
||||
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code erneut generiert wird.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace SpacemarketSimulator.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
|
||||
/// </summary>
|
||||
// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
|
||||
// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
|
||||
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
|
||||
// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SpacemarketSimulator.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
|
||||
/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] back_galaxyfire1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("back_galaxyfire1", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] down_galaxyfire1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("down_galaxyfire1", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] front_galaxyfire1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("front_galaxyfire1", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] GalaxyFireMaterial {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("GalaxyFireMaterial", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] left_galaxyfire1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("left_galaxyfire1", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] metalgrid3_AO {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("metalgrid3_AO", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] metalgrid3_basecolor {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("metalgrid3_basecolor", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] metalgrid3_metallic {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("metalgrid3_metallic", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] metalgrid3_normal_ogl {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("metalgrid3_normal-ogl", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] metalgrid3_roughness {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("metalgrid3_roughness", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] right_galaxyfire1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("right_galaxyfire1", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] up_galaxyfire1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("up_galaxyfire1", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
157
Properties/Resources.resx
Normal file
|
|
@ -0,0 +1,157 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="back_galaxyfire1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\back_galaxyfire.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="down_galaxyfire1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\down_galaxyfire.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="front_galaxyfire1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\front_galaxyfire.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="GalaxyFireMaterial" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\GalaxyFireMaterial.mat;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="left_galaxyfire1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\left_galaxyfire.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="metalgrid3_AO" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\metalgrid3_AO.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="metalgrid3_basecolor" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\metalgrid3_basecolor.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="metalgrid3_metallic" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\metalgrid3_metallic.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="metalgrid3_normal-ogl" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\metalgrid3_normal-ogl.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="metalgrid3_roughness" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\metalgrid3_roughness.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="right_galaxyfire1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\right_galaxyfire.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="up_galaxyfire1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\up_galaxyfire.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
</root>
|
||||
59
Resources/GalaxyFireMaterial.mat
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: GalaxyFireMaterial
|
||||
m_Shader: {fileID: 104, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BackTex:
|
||||
m_Texture: {fileID: 2800000, guid: 4bcc09e8d515d584b86b8ec5c19e8b3f, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DownTex:
|
||||
m_Texture: {fileID: 2800000, guid: 03557cb833a29514e809fe3121c3b04d, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _FrontTex:
|
||||
m_Texture: {fileID: 2800000, guid: f689d46fa2a6e254abad7c15b73c3f4a, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _LeftTex:
|
||||
m_Texture: {fileID: 2800000, guid: 34d6675f7f1177449a86d4df11c6bf49, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _RightTex:
|
||||
m_Texture: {fileID: 2800000, guid: e85bb475092c7bc40aa16839048d5339, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _UpTex:
|
||||
m_Texture: {fileID: 2800000, guid: e5aaf30e569994d4ab3e49689e74b63f, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats: []
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
|
||||
m_BuildTextureStacks: []
|
||||
BIN
Resources/back_galaxyfire.png
Normal file
|
After Width: | Height: | Size: 608 KiB |
BIN
Resources/down_galaxyfire.png
Normal file
|
After Width: | Height: | Size: 1 MiB |
BIN
Resources/front_galaxyfire.png
Normal file
|
After Width: | Height: | Size: 868 KiB |
BIN
Resources/left_galaxyfire.png
Normal file
|
After Width: | Height: | Size: 763 KiB |
BIN
Resources/metalgrid3_AO.png
Normal file
|
After Width: | Height: | Size: 1.8 MiB |
BIN
Resources/metalgrid3_basecolor.png
Normal file
|
After Width: | Height: | Size: 3.5 MiB |
BIN
Resources/metalgrid3_metallic.png
Normal file
|
After Width: | Height: | Size: 250 KiB |
BIN
Resources/metalgrid3_normal-ogl.png
Normal file
|
After Width: | Height: | Size: 4.4 MiB |
BIN
Resources/metalgrid3_roughness.png
Normal file
|
After Width: | Height: | Size: 2.4 MiB |
BIN
Resources/right_galaxyfire.png
Normal file
|
After Width: | Height: | Size: 433 KiB |
BIN
Resources/up_galaxyfire.png
Normal file
|
After Width: | Height: | Size: 862 KiB |
37
SpacemarketSimulator.csproj
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<AssemblyName>SpacemarketSimulator</AssemblyName>
|
||||
<Description>My first plugin</Description>
|
||||
<Version>1.0.0</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
|
||||
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2021.3.3" IncludeAssets="compile" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
38
TransformDefiner.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace SpacemarketSimulator
|
||||
{
|
||||
public class TransformDefiner : MonoBehaviour
|
||||
{
|
||||
public Vector3 position;
|
||||
public Vector3 localPosition;
|
||||
public Vector3 localScale;
|
||||
public Vector3 eulerAngles;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
transform.localPosition = localPosition;
|
||||
transform.localPosition = position + Plugin.Player.transform.position;
|
||||
transform.localScale = localScale;
|
||||
transform.eulerAngles = eulerAngles;
|
||||
}
|
||||
public static TransformDefiner AddToGameObject(GameObject go, Vector3 position, Vector3 localPosition, Vector3 localScale, Vector3 eulerAngles)
|
||||
{
|
||||
var td = go.AddComponent<TransformDefiner>();
|
||||
td.position = position;
|
||||
td.localPosition = localPosition;
|
||||
td.localScale = localScale;
|
||||
td.eulerAngles = eulerAngles;
|
||||
return td;
|
||||
}
|
||||
public static TransformDefiner AddToGameObject(GameObject go)
|
||||
{
|
||||
var td = go.AddComponent<TransformDefiner>();
|
||||
td.position = go.transform.position;
|
||||
td.localPosition = go.transform.localPosition;
|
||||
td.localScale = go.transform.localScale;
|
||||
td.eulerAngles = go.transform.eulerAngles;
|
||||
return td;
|
||||
}
|
||||
}
|
||||
}
|
||||