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pan.codes 2024-05-02 18:50:57 +02:00
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TransformDefiner.cs Normal file
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using UnityEngine;
namespace SpacemarketSimulator
{
public class TransformDefiner : MonoBehaviour
{
public Vector3 position;
public Vector3 localPosition;
public Vector3 localScale;
public Vector3 eulerAngles;
public void Update()
{
transform.localPosition = localPosition;
transform.localPosition = position + Plugin.Player.transform.position;
transform.localScale = localScale;
transform.eulerAngles = eulerAngles;
}
public static TransformDefiner AddToGameObject(GameObject go, Vector3 position, Vector3 localPosition, Vector3 localScale, Vector3 eulerAngles)
{
var td = go.AddComponent<TransformDefiner>();
td.position = position;
td.localPosition = localPosition;
td.localScale = localScale;
td.eulerAngles = eulerAngles;
return td;
}
public static TransformDefiner AddToGameObject(GameObject go)
{
var td = go.AddComponent<TransformDefiner>();
td.position = go.transform.position;
td.localPosition = go.transform.localPosition;
td.localScale = go.transform.localScale;
td.eulerAngles = go.transform.eulerAngles;
return td;
}
}
}