using Cinemachine; using HarmonyLib; namespace SpacemarketSimulator.Patches { [HarmonyPatch(typeof(CinemachineVirtualCamera), "CalculateNewState")] public static class CinemachineVirtualCamera_CalculateNewState_Patch { public static void Postfix(ref CameraState __result) { __result.Lens.FarClipPlane = 1500; } } }