using UnityEngine; namespace SpacemarketSimulator { public class TransformDefiner : MonoBehaviour { public Vector3 position; public Vector3 localPosition; public Vector3 localScale; public Vector3 eulerAngles; public void Update() { transform.localPosition = localPosition; transform.localPosition = position + Plugin.Player.transform.position; transform.localScale = localScale; transform.eulerAngles = eulerAngles; } public static TransformDefiner AddToGameObject(GameObject go, Vector3 position, Vector3 localPosition, Vector3 localScale, Vector3 eulerAngles) { var td = go.AddComponent(); td.position = position; td.localPosition = localPosition; td.localScale = localScale; td.eulerAngles = eulerAngles; return td; } public static TransformDefiner AddToGameObject(GameObject go) { var td = go.AddComponent(); td.position = go.transform.position; td.localPosition = go.transform.localPosition; td.localScale = go.transform.localScale; td.eulerAngles = go.transform.eulerAngles; return td; } } }