SMSMod-SpacemarketSimulator/Plugin.cs
2025-06-08 21:40:03 +02:00

211 lines
9.6 KiB
C#

using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using MyBox;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Assertions.Must;
using UnityEngine.SceneManagement;
namespace SpacemarketSimulator
{
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class Plugin : BaseUnityPlugin
{
public static Vector3 NPCArrivalPoint = new Vector3(6, -0.06f, 3);
public static ConfigEntry<string> SpaceShader;
public static ConfigEntry<bool> MoveSkyboxWithPlayer;
public static ManualLogSource SLogger;
private void Awake()
{
SLogger = Logger;
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded! Applying patch...");
Harmony harmony = new Harmony(PluginInfo.PLUGIN_GUID);
harmony.PatchAll();
foreach (var shader in Resources.FindObjectsOfTypeAll<Shader>())
{
Logger.LogInfo("Available shader: " + shader.name);
}
SpaceShader = Config.Bind("", "Space Shader", "Universal Render Pipeline/Particles/Unlit");
MoveSkyboxWithPlayer = Config.Bind("", "Move Skybox with Player", true);
SceneManager.sceneLoaded += SceneManager_sceneLoaded;
}
private Dictionary<string, Texture2D> TextureCache { get; set; } = new();
public static GameObject Player { get; set; }
private Texture2D LoadTexture(string name)
{
if (TextureCache.ContainsKey(name)) return TextureCache[name];
byte[] data = (byte[])Properties.Resources.ResourceManager.GetObject(name);
Texture2D tex = new Texture2D(1024, 1024);
tex.LoadImage(data);
TextureCache[name] = tex;
return tex;
}
private void ApplySkybox(Transform container)
{
float skyboxDistance = 500;
float skyboxScale = 100;
PrimitiveType type = PrimitiveType.Plane;
var xmPlane = GameObject.CreatePrimitive(type);
xmPlane.name = "xmPlane";
var xpPlane = GameObject.CreatePrimitive(type);
xpPlane.name = "xpPlane";
var ymPlane = GameObject.CreatePrimitive(type);
ymPlane.name = "ymPlane";
var ypPlane = GameObject.CreatePrimitive(type);
ypPlane.name = "ypPlane";
var zmPlane = GameObject.CreatePrimitive(type);
zmPlane.name = "zmPlane";
var zpPlane = GameObject.CreatePrimitive(type);
zpPlane.name = "zpPlane";
var list = new List<(GameObject plane, string texture)> { (xpPlane, "front_galaxyfire1"), (xmPlane, "back_galaxyfire1"), (ypPlane, "down_galaxyfire1"), (ymPlane, "up_galaxyfire1"), (zpPlane, "left_galaxyfire1"), (zmPlane, "right_galaxyfire1") };
list.ForEach(x =>
{
x.plane.transform.SetParent(container);
var rend = x.plane.GetComponent<MeshRenderer>();
rend.material.shader = Shader.Find(Plugin.SpaceShader.Value);
rend.allowOcclusionWhenDynamic = false;
rend.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
rend.receiveShadows = false;
SpaceShader.SettingChanged += (a, b) => { try { rend.material.shader = Shader.Find(SpaceShader.Value); } catch (Exception e) { Logger.LogError(e); } };
rend.material.mainTexture = LoadTexture(x.texture);
});
var ymtd = TransformDefiner.AddToGameObject(ymPlane);
ymtd.localScale = new Vector3(skyboxScale, 1, skyboxScale);
ymtd.eulerAngles = new Vector3(0, 90, 0);
ymtd.position = new Vector3(0, -skyboxDistance + 0.001f, 0);
var yptd = TransformDefiner.AddToGameObject(ypPlane);
yptd.position = new Vector3(0, skyboxDistance - 0.001f, 0);
yptd.eulerAngles = new Vector3(180, -90, 0);
yptd.localScale = new Vector3(-skyboxScale, 1, -skyboxScale);
var xmtd = TransformDefiner.AddToGameObject(xmPlane);
xmtd.position = new Vector3(-skyboxDistance + 0.001f, 0, 0);
xmtd.eulerAngles = new Vector3(90, 0, 90);
xmtd.localScale = new Vector3(skyboxScale, -1, -skyboxScale);
var xptd = TransformDefiner.AddToGameObject(xpPlane);
xptd.localScale = new Vector3(skyboxScale, 1, skyboxScale);
xptd.position = new Vector3(skyboxDistance - 0.001f, 0, 0);
xptd.eulerAngles = new Vector3(-90, 0, 90);
var zmtd = TransformDefiner.AddToGameObject(zmPlane);
zmtd.position = new Vector3(0, 0, -skyboxDistance + 0.001f);
zmtd.eulerAngles = new Vector3(90, 180, 180);
zmtd.localScale = new Vector3(-skyboxScale, 1, -skyboxScale);
var zptd = TransformDefiner.AddToGameObject(zpPlane);
zptd.localScale = new Vector3(skyboxScale, 1, skyboxScale);
zptd.position = new Vector3(0, 0, skyboxDistance - 0.001f);
zptd.eulerAngles = new Vector3(-90, 0, 0);
}
public void Update()
{
if (Input.GetKeyDown(KeyCode.Backspace))
{
Player.transform.position = new Vector3(4.52f, -0.06f, 4.85f);
}
}
public static GameObject DisableStandardEnvironment()
{
string[] piecesToLeaveEnabled = new string[]
{
"Sidewalk_4x4_A_01 (1)",
"Sidewalk_4x4_A_01 (3)",
"Sidewalk_4x2_A_02 (3)",
"Sidewalk_4x2_A_01 (2)",
"Sidewalk_4x4_A_02 (3)",
"Sidewalk_4x4_A_02 (1)",
"Descent_Store (10)",
"Street",
"Showcase_Store_08",
"Wall_2m_01",
"Wall_4m_01",
"NI_Wall_4m_01",
"Store Status Sign",
"Table Canvas",
"Placement Obstacle",
};
var standardEnvironmentContainer = GameObject.Find("Environment v0.1.1");
GameObject street = null;
if (standardEnvironmentContainer == null) return null;
for (int i = 0; i < standardEnvironmentContainer.transform.childCount; i++)
{
var child = standardEnvironmentContainer.transform.GetChild(i).gameObject;
if (!piecesToLeaveEnabled.Contains(child.name)) child.SetActive(false);
if (child.name == "Street") street = child;
}
for (int i = 0; i < street.transform.childCount; i++)
{
var child = street.transform.GetChild(i).gameObject;
if (!piecesToLeaveEnabled.Contains(child.name)) child.SetActive(false);
}
for (int i = 2; i < 24; i++)
{
SLogger.LogInfo("Disabling Section " + i);
var section = GameObject.Find("Section " + i);
var tbd = section.transform.GetChild(0);
for (int j = 0; j < tbd.childCount; j++)
{
var child = tbd.GetChild(j).gameObject;
SLogger.LogInfo("Disabling " + child.name);
string name = child.name.Split(" (")[0];
if (!piecesToLeaveEnabled.Contains(name)) child.SetActive(false);
}
}
var streetLightsContainer = GameObject.Find("Street Lights");
streetLightsContainer.SetActive(false);
return standardEnvironmentContainer;
}
private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1)
{
var standardEnvironmentContainer = DisableStandardEnvironment();
if (standardEnvironmentContainer == null) return;
Player = GameObject.Find("Player");
var newContainer = new GameObject("Space Environment").transform;
newContainer.SetParent(standardEnvironmentContainer.transform.parent);
var skyboxContainer = new GameObject("Skybox").transform;
skyboxContainer.SetParent(newContainer);
//GameObject platform = GameObject.CreatePrimitive(PrimitiveType.Plane);
//platform.transform.localScale = new Vector3(1, 1, 1);
//platform.transform.position = new Vector3(6, 0, 6);
//platform.transform.SetParent(newContainer);
//var camera = GameObject.Find("Main Camera");
//(camera.GetComponent<CinemachineBrain>().ActiveVirtualCamera as CinemachineVirtualCamera).;
//var renderer = platform.GetComponent<MeshRenderer>();
//renderer.material.shader = Shader.Find("Universal Render Pipeline/Lit");
//renderer.material.mainTexture = LoadTexture("metalgrid3_basecolor");
//renderer.material.SetTexture("_NORMALMAP", LoadTexture("metalgrid3_normal-ogl"));
//renderer.material.SetTexture("_METALLICGLOSSMAP", LoadTexture("metalgrid3_metallic"));
//renderer.material.DisableKeyword("_SPECULAR_SETUP");
ApplySkybox(skyboxContainer);
//RenderSettings.skybox.SetTexture("_BackTex", LoadTexture("back_galaxyfire"));
//RenderSettings.skybox.SetTexture("_DownTex", LoadTexture("down_galaxyfire"));
//RenderSettings.skybox.SetTexture("_FrontTex", LoadTexture("front_galaxyfire"));
//RenderSettings.skybox.SetTexture("_LeftTex", LoadTexture("left_galaxyfire"));
//RenderSettings.skybox.SetTexture("_RightTex", LoadTexture("right_galaxyfire"));
//RenderSettings.skybox.SetTexture("_UpTex", LoadTexture("up_galaxyfire"));
}
}
}