21 lines
762 B
C#
21 lines
762 B
C#
using HarmonyLib;
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace SpacemarketSimulator.Patches
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{
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[HarmonyPatch(typeof(MainMenuManager), "Awake")]
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public static class MainMenuManager_Awake_Patch
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{
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public static void Postfix(MainMenuManager __instance)
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{
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var bg = new Texture2D(1920, 1080);
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bg.LoadImage(Properties.Resources.bg);
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var image = __instance.gameObject.transform.GetChild(0).gameObject.GetComponent<Image>();
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Console.WriteLine(image == null);
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image.sprite = Sprite.Create(bg, new Rect(0, 0, bg.width, bg.height), new Vector2(0.5f, 0.5f)); ;
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__instance.gameObject.transform.GetChild(1).gameObject.SetActive(false);
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}
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}
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}
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