commit 01cfab342ec6417b161a3d1c0293d16f6f5da1f4 Author: Jonathan Riedel Date: Thu May 2 19:24:12 2024 +0200 Initial commit diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..dfe0770 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Auto detect text files and perform LF normalization +* text=auto diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..426d76d --- /dev/null +++ b/.gitignore @@ -0,0 +1,398 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio 6 auto-generated project file (contains which files were open etc.) +*.vbp + +# Visual Studio 6 workspace and project file (working project files containing files to include in project) +*.dsw +*.dsp + +# Visual Studio 6 technical files +*.ncb +*.aps + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +*.sln.iml diff --git a/NuGet.Config b/NuGet.Config new file mode 100644 index 0000000..1864ded --- /dev/null +++ b/NuGet.Config @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/Plugin.cs b/Plugin.cs new file mode 100644 index 0000000..4910dad --- /dev/null +++ b/Plugin.cs @@ -0,0 +1,99 @@ +using BepInEx; +using BepInEx.Configuration; +using BepInEx.Logging; +using HarmonyLib; +using MyBox; +using PortableScanner; +using System; +using System.Collections; +using System.IO; +using UnityEngine; + +namespace VisibleScannerExtension +{ + [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] + [BepInDependency("PortableScanner")] + public class Plugin : BaseUnityPlugin + { + public static Plugin Instance { get; private set; } + public static Texture2D Scanner { get; private set; } + public static Texture2D ScanLine { get; private set; } + public bool DoShowScanner = false; + public bool DoShowScanLine = false; + public static ManualLogSource StaticLogger { get; set; } + public static ConfigEntry ScannerTime { get; set; } + public static ConfigEntry ShowScannerForever { get; set; } + public static ConfigEntry ScanLineTime { get; set; } + public static ConfigEntry ShowScanLineForever { get; set; } + private void Awake() + { + Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded! Applying patch..."); + Harmony harmony = new Harmony(PluginInfo.PLUGIN_GUID); + harmony.PatchAll(); + + Instance = this; + + Scanner = new Texture2D(1024, 1024); + Scanner.LoadImage(Properties.Resources.Scanner); + Logger.LogInfo("Texture Loaded."); + + ScanLine = new Texture2D(1, 1); + ScanLine.SetPixels([Color.red.WithAlphaSetTo(0.5f)]); + ScanLine.Apply(); + + StaticLogger = Logger; + + ScannerTime = Config.Bind(PluginInfo.PLUGIN_GUID, "Time to show the scanner for", 0.5f, "The amount of seconds until the scanner disappears again."); + ScanLineTime = Config.Bind(PluginInfo.PLUGIN_GUID, "Time to show the scan line for", 0.5f, "The amount of seconds until the scan line disappears again."); + + ShowScannerForever = Config.Bind(PluginInfo.PLUGIN_GUID, "Show Scanner forever", false, "If this is set to true, the scanner will be shown permanently, from the moment you start the game."); + ShowScanLineForever = Config.Bind(PluginInfo.PLUGIN_GUID, "Show Scan Line forever", false, "If this is set to true, the scan line will be shown permanently, from the moment you start the game."); + } + private void OnGUI() + { + if (Singleton.Instance == null) return; + if (DoShowScanner || ShowScannerForever.Value) + { + float xValue = 0.4f; + float yValue = 0.6f; + var rect = new Rect(Screen.width * (1 - xValue), Screen.height * (1 - yValue), Screen.width * xValue, Screen.height * yValue); + GUI.DrawTexture(rect, Scanner); + } + if (DoShowScanLine || ShowScanLineForever.Value) { + float xValue = 0.025f; + float yValue = 0.005f; + var rect = new Rect((Screen.width - xValue * Screen.width) / 2, (Screen.height - yValue * Screen.height) / 2, Screen.width * xValue, Screen.height * yValue); + GUI.DrawTexture(rect, ScanLine); + } + } + public static void ShowScanner() + { + Instance.StartCoroutine(Instance.ShowScannerCoroutine()); + Instance.StartCoroutine(Instance.ShowScanLineCoroutine()); + } + public IEnumerator ShowScannerCoroutine() + { + DoShowScanner = true; + yield return new WaitForSeconds(ScannerTime.Value); + DoShowScanner = false; + } + public IEnumerator ShowScanLineCoroutine() + { + DoShowScanLine = true; + yield return new WaitForSeconds(ScanLineTime.Value); + DoShowScanLine = false; + } + } + [HarmonyPatch(typeof(PopupMessage), "ShowToast")] + public static class PopupMessage_ShowToast_Patch + { + public static void Prefix(string message) + { + Plugin.StaticLogger.LogInfo(message); + if (!message.StartsWith("Scan failed")) + { + Plugin.ShowScanner(); + } + } + } +} diff --git a/Properties/Resources.Designer.cs b/Properties/Resources.Designer.cs new file mode 100644 index 0000000..1a31443 --- /dev/null +++ b/Properties/Resources.Designer.cs @@ -0,0 +1,73 @@ +//------------------------------------------------------------------------------ +// +// Dieser Code wurde von einem Tool generiert. +// Laufzeitversion:4.0.30319.42000 +// +// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn +// der Code erneut generiert wird. +// +//------------------------------------------------------------------------------ + +namespace VisibleScannerExtension.Properties { + using System; + + + /// + /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw. + /// + // Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert + // -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert. + // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen + // mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu. + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + internal class Resources { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal Resources() { + } + + /// + /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Resources.ResourceManager ResourceManager { + get { + if (object.ReferenceEquals(resourceMan, null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VisibleScannerExtension.Properties.Resources", typeof(Resources).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// + /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle + /// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Globalization.CultureInfo Culture { + get { + return resourceCulture; + } + set { + resourceCulture = value; + } + } + + /// + /// Sucht eine lokalisierte Ressource vom Typ System.Byte[]. + /// + internal static byte[] Scanner { + get { + object obj = ResourceManager.GetObject("Scanner", resourceCulture); + return ((byte[])(obj)); + } + } + } +} diff --git a/Properties/Resources.resx b/Properties/Resources.resx new file mode 100644 index 0000000..0bc5987 --- /dev/null +++ b/Properties/Resources.resx @@ -0,0 +1,124 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + + ..\Resources\image-removebg-preview (4).png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + \ No newline at end of file diff --git a/Resources/image-removebg-preview (4).png b/Resources/image-removebg-preview (4).png new file mode 100644 index 0000000..7049302 Binary files /dev/null and b/Resources/image-removebg-preview (4).png differ diff --git a/VisibleScannerExtension.csproj b/VisibleScannerExtension.csproj new file mode 100644 index 0000000..a3b73ef --- /dev/null +++ b/VisibleScannerExtension.csproj @@ -0,0 +1,54 @@ + + + + netstandard2.1 + VisibleScannerExtension + My first plugin + 1.0.0 + true + latest + + + + + + all + runtime; build; native; contentfiles; analyzers; buildtransitive + + + + + + + + + + + + + + D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\Assembly-CSharp.dll + + + D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\MyBox.dll + + + D:\SteamLibrary\steamapps\common\Supermarket Simulator\BepInEx\plugins\PortableScanner.dll + + + + + + True + True + Resources.resx + + + + + + ResXFileCodeGenerator + Resources.Designer.cs + + +