Adds missing data

This commit is contained in:
Michel 2025-02-03 19:17:20 +01:00
parent e6391d9fdd
commit 53cdcc3433
620 changed files with 47293 additions and 151 deletions

View file

@ -0,0 +1,86 @@
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
class_name CommandAddBlock
extends CyclopsCommand
#Public data to set before activating command
var blocks_root_path:NodePath
#var origin:Vector3
var block_name:String
var bounds:AABB
var material_path:String
var uv_transform:Transform2D = Transform2D.IDENTITY
var collision_type:Collision.Type = Collision.Type.STATIC
var collision_layers:int = 1
var collision_mask:int = 1
#Private data
var block_path:NodePath
func _init():
command_name = "Add block"
func do_it():
var block:CyclopsBlock = preload("res://addons/cyclops_level_builder/nodes/cyclops_block.gd").new()
#var blocks_root:Node = builder.get_block_add_parent()
var block_parent:Node = builder.get_node(blocks_root_path)
block_parent.add_child(block)
block.owner = builder.get_editor_interface().get_edited_scene_root()
block.name = block_name
block.collision_type = collision_type
block.collision_layer = collision_layers
block.collision_mask = collision_mask
var material_id:int = -1
if ResourceLoader.exists(material_path):
var mat = load(material_path)
if mat is Material:
material_id = 0
block.materials.append(mat)
#print("Block root %s" % block)
#print("Create bounds %s" % bounds)
#var parent_xform:Transform3D = node_global_transform(block_parent)
#var vol_xform:Transform3D = Transform3D(Basis(), -bounds.position)
var mesh:ConvexVolume = ConvexVolume.new()
mesh.init_block(bounds, uv_transform, material_id)
mesh.translate(-bounds.position)
block.mesh_vector_data = mesh.to_mesh_vector_data()
# block.block_data = mesh.to_convex_block_data()
block_path = block.get_path()
block.global_transform = Transform3D(Basis(), bounds.position)
# print("AddBlockCommand do_it() %s %s" % [block_inst_id, bounds])
func undo_it():
var block:CyclopsBlock = builder.get_node(block_path)
block.queue_free()
# print("AddBlockCommand undo_it()")