Adds missing data

This commit is contained in:
Michel 2025-02-03 19:17:20 +01:00
parent e6391d9fdd
commit 53cdcc3433
620 changed files with 47293 additions and 151 deletions

View file

@ -0,0 +1,100 @@
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolEditBase
var mouse_hover_pos:Vector2
var drag_select_start_pos:Vector2
var drag_select_to_pos:Vector2
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_Q && e.alt_pressed:
select_block_under_cursor(viewport_camera, mouse_hover_pos)
return true
elif event is InputEventMouseButton:
var e:InputEventMouseButton = event
mouse_hover_pos = e.position
return false
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
mouse_hover_pos = e.position
return false
return false
func pick_material(global_scene:CyclopsGlobalScene, selected:bool = false, active = false)->Material:
if active:
return global_scene.tool_edit_active_material
if selected:
return global_scene.tool_edit_selected_material
return global_scene.tool_edit_unselected_material
func pick_vertex_material(global_scene:CyclopsGlobalScene, selected:bool = false, active = false)->Material:
if active:
return global_scene.vertex_active_material
if selected:
return global_scene.vertex_selected_material
return global_scene.vertex_unselected_material
func calc_gizmo_basis(average_normal:Vector3, active_block:Node3D, viewport_camera:Camera3D, orientation:TransformSpace.Type)->Basis:
var result:Basis
match orientation:
TransformSpace.Type.GLOBAL:
result = Basis.IDENTITY
TransformSpace.Type.LOCAL:
result = active_block.global_basis
#var xform:Transform3D = active_block.global_transform
#gizmo_translate.global_transform = xform
#gizmo_translate.global_position = origin
TransformSpace.Type.NORMAL:
var up:Vector3 = Vector3.UP
var x:Vector3 = up.cross(average_normal).normalized()
var y:Vector3 = average_normal.cross(x)
#gizmo_translate.global_basis = Basis(x, y, average_normal)
#gizmo_translate.global_position = origin
result = Basis(x, y, average_normal)
TransformSpace.Type.VIEW:
#gizmo_translate.global_basis = viewport_camera.global_basis
#gizmo_translate.global_position = origin
result = viewport_camera.global_basis
TransformSpace.Type.PARENT:
result = active_block.get_parent_node_3d().global_basis
#var xform:Transform3D = active_block.get_parent_node_3d().global_transform
#gizmo_translate.global_transform = xform
return result