150 lines
5 KiB
GDScript
150 lines
5 KiB
GDScript
# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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class_name CommandMoveEdges
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extends CyclopsCommand
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class BlockEdgeChanges extends RefCounted:
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var block_path:NodePath
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var edge_indices:Array[int] = []
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var tracked_block_data:MeshVectorData
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#Public
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var move_offset:Vector3 = Vector3.ZERO
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#Private
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var block_map:Dictionary = {}
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func add_edge(block_path:NodePath, index:int):
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add_edges(block_path, [index])
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func add_edges(block_path:NodePath, indices:Array[int]):
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var changes:BlockEdgeChanges
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if block_map.has(block_path):
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changes = block_map[block_path]
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else:
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changes = BlockEdgeChanges.new()
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changes.block_path = block_path
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var block:CyclopsBlock = builder.get_node(block_path)
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changes.tracked_block_data = block.mesh_vector_data
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block_map[block_path] = changes
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for index in indices:
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if !changes.edge_indices.has(index):
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changes.edge_indices.append(index)
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func _init():
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command_name = "Move edges"
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func do_it():
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# print("cmd move edges- DO IT")
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for block_path in block_map.keys():
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# print("%s" % block_path)
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var block:CyclopsBlock = builder.get_node(block_path)
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var rec:BlockEdgeChanges = block_map[block_path]
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# print("rec %s" % rec)
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var vol:ConvexVolume = ConvexVolume.new()
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vol.init_from_mesh_vector_data(rec.tracked_block_data)
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# print("init done")
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var w2l:Transform3D = block.global_transform.affine_inverse()
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var move_offset_local = w2l.basis * move_offset
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#print("move_offset ", move_offset)
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#print("move_offset_local ", move_offset_local)
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var vert_indices:PackedInt32Array
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for edge_index in rec.edge_indices:
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var e:ConvexVolume.EdgeInfo = vol.edges[edge_index]
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if !vert_indices.has(e.start_index):
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vert_indices.append(e.start_index)
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if !vert_indices.has(e.end_index):
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vert_indices.append(e.end_index)
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for v_idx in vert_indices:
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var v:ConvexVolume.VertexInfo = vol.vertices[v_idx]
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v.point += move_offset_local
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block.mesh_vector_data = vol.to_mesh_vector_data()
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####
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#var moved_vert_indices:PackedInt32Array
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#var new_points:PackedVector3Array
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#var new_sel_centroids:PackedVector3Array
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#var moved_indices:Array[int] = []
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#for edge_index in rec.edge_indices:
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#var e:ConvexVolume.EdgeInfo = vol.edges[edge_index]
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#var v0:ConvexVolume.VertexInfo = vol.vertices[e.start_index]
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#var v1:ConvexVolume.VertexInfo = vol.vertices[e.end_index]
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#if e.selected:
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#new_sel_centroids.append((v0.point + v1.point) / 2 + move_offset_local)
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#
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#if !moved_indices.has(e.start_index):
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#new_points.append(v0.point + move_offset_local)
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#moved_indices.append(e.start_index)
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#if !moved_indices.has(e.end_index):
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#new_points.append(v1.point + move_offset_local)
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#moved_indices.append(e.end_index)
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#else:
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#if !moved_indices.has(e.start_index):
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#new_points.append(v0.point + move_offset_local)
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#moved_indices.append(e.start_index)
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#if !moved_indices.has(e.end_index):
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#new_points.append(v1.point + move_offset_local)
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#moved_indices.append(e.end_index)
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#
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#for v_idx in vol.vertices.size():
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#if !moved_indices.has(v_idx):
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#new_points.append(vol.vertices[v_idx].point)
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##print("new points_ %s" % new_points)
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#
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#var new_vol:ConvexVolume = ConvexVolume.new()
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#new_vol.init_from_points(new_points)
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#
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#new_vol.copy_face_attributes(vol)
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#
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##print("new init done")
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#
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##Copy selection data
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#for e_idx in new_vol.edges.size():
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#var e_new:ConvexVolume.EdgeInfo = new_vol.edges[e_idx]
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#var centroid:Vector3 = (new_vol.vertices[e_new.start_index].point + new_vol.vertices[e_new.end_index].point) / 2
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## print ("vol point %s " % v1.point)
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#if new_sel_centroids.has(centroid):
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## print("set sel")
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#e_new.selected = true
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#
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#block.mesh_vector_data = new_vol.to_mesh_vector_data()
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func undo_it():
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for block_path in block_map.keys():
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var rec:BlockEdgeChanges = block_map[block_path]
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var block:CyclopsBlock = builder.get_node(block_path)
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block.mesh_vector_data = rec.tracked_block_data
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