mj177/addons/cyclops_level_builder/menu/upgrade_cyclops_blocks_toolbar.gd
2025-02-03 19:17:20 +01:00

84 lines
2.8 KiB
GDScript

# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends PanelContainer
class_name UpgradeCyclopsBlocksToolbar
var editor_plugin:CyclopsLevelBuilder
var activated:bool = false
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_bn_upgrade_pressed():
var ed_iface:EditorInterface = editor_plugin.get_editor_interface()
var nodes:Array = ed_iface.get_selection().get_selected_nodes()
if nodes.is_empty():
return
if !(nodes[0] is CyclopsBlocks):
return
var root:CyclopsBlocks = nodes[0]
var parent:Node = root.get_parent()
var index:int = root.get_index()
var new_root:Node3D = Node3D.new()
root.add_sibling(new_root)
new_root.name = root.name + "_upgraded"
new_root.owner = ed_iface.get_edited_scene_root()
root.visible = false
#var grid_step_size:float = pow(2, editor_plugin.get_global_scene().grid_size)
for child in root.get_children():
if child is CyclopsConvexBlock:
var old_block:CyclopsConvexBlock = child
var vol:ConvexVolume = ConvexVolume.new()
vol.init_from_mesh_vector_data(old_block.mesh_vector_data)
var centroid:Vector3 = vol.get_centroid()
#centroid = MathUtil.snap_to_grid(centroid, grid_step_size)
vol.translate(-centroid)
var new_block:CyclopsBlock = CyclopsBlock.new()
new_root.add_child(new_block)
new_block.owner = ed_iface.get_edited_scene_root()
new_block.name = old_block.name
new_block.materials = old_block.materials
new_block.mesh_vector_data = vol.to_mesh_vector_data()
new_block.global_transform = Transform3D.IDENTITY.translated(centroid)