84 lines
2.8 KiB
GDScript
84 lines
2.8 KiB
GDScript
# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends PanelContainer
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class_name UpgradeCyclopsBlocksToolbar
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var editor_plugin:CyclopsLevelBuilder
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var activated:bool = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_bn_upgrade_pressed():
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var ed_iface:EditorInterface = editor_plugin.get_editor_interface()
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var nodes:Array = ed_iface.get_selection().get_selected_nodes()
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if nodes.is_empty():
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return
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if !(nodes[0] is CyclopsBlocks):
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return
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var root:CyclopsBlocks = nodes[0]
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var parent:Node = root.get_parent()
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var index:int = root.get_index()
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var new_root:Node3D = Node3D.new()
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root.add_sibling(new_root)
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new_root.name = root.name + "_upgraded"
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new_root.owner = ed_iface.get_edited_scene_root()
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root.visible = false
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#var grid_step_size:float = pow(2, editor_plugin.get_global_scene().grid_size)
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for child in root.get_children():
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if child is CyclopsConvexBlock:
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var old_block:CyclopsConvexBlock = child
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var vol:ConvexVolume = ConvexVolume.new()
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vol.init_from_mesh_vector_data(old_block.mesh_vector_data)
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var centroid:Vector3 = vol.get_centroid()
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#centroid = MathUtil.snap_to_grid(centroid, grid_step_size)
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vol.translate(-centroid)
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var new_block:CyclopsBlock = CyclopsBlock.new()
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new_root.add_child(new_block)
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new_block.owner = ed_iface.get_edited_scene_root()
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new_block.name = old_block.name
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new_block.materials = old_block.materials
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new_block.mesh_vector_data = vol.to_mesh_vector_data()
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new_block.global_transform = Transform3D.IDENTITY.translated(centroid)
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