This commit is contained in:
Michel Fedde 2021-04-01 18:35:59 +02:00
parent ff85180750
commit 01998d78dc
2 changed files with 7 additions and 2 deletions

View file

@ -33,6 +33,8 @@ namespace SM.Base.Textures
private int? _height;
private int? _width;
public int UnpackAlignment = 4;
/// <summary>
/// Decides if the bitmap will automatically dispose itself.
/// </summary>
@ -100,7 +102,7 @@ namespace SM.Base.Textures
{
base.Compile();
_id = GenerateTexture(Map, Filter, WrapMode, AutoDispose);
_id = GenerateTexture(Map, Filter, WrapMode, AutoDispose, UnpackAlignment);
}
/// <inheritdoc />
@ -120,11 +122,13 @@ namespace SM.Base.Textures
/// <param name="dispose">Auto dispose of the bitmap? Default: false</param>
/// <returns></returns>
public static int GenerateTexture(Bitmap map, TextureMinFilter filter, TextureWrapMode wrapMode,
bool dispose = false)
bool dispose = false, int unpackAlignment = 4)
{
var id = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2D, id);
GL.PixelStore(PixelStoreParameter.UnpackAlignment, unpackAlignment);
var data = map.LockBits(new Rectangle(0, 0, map.Width, map.Height), ImageLockMode.ReadOnly,
map.PixelFormat);