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Nineto Nine 687125cc3e 08 Oct 2021
~ Fixed Issue with SM.Intergrations.STPostProcessEffect where it would create wierd artifacts when rendered.
~ Moved the initialization process to the RenderPipeline.InitializationProcess-method.
~ PixelInformation.RGB_HDR now use PixelInternalFormat.R11fG11fB10f
2021-10-08 22:09:47 +02:00
src 08 Oct 2021 2021-10-08 22:09:47 +02:00
tests/SM_TEST 08 Oct 2021 2021-10-08 22:09:47 +02:00
.gitattributes Add .gitignore and .gitattributes. 2020-09-14 12:26:47 +02:00
.gitignore Updated gitignore; Removed MigrationBackup and Legacy 2021-03-20 10:22:30 +01:00
README.md Create README.md 2021-05-11 10:30:57 +02:00
SMRendererV3.sln Renderer: 2021-05-21 16:05:52 +02:00

SMRendererV3

A performant and simple to use OpenGL-renderer. It allows you to extend/changing the renderer as you wish, without changing the source file.

Installation

The distribution happens over the NuGet.org.

You should be able to find the SMRenderer2D over your Nuget Package Manager.