No description
~ Fixed Issue with SM.Intergrations.STPostProcessEffect where it would create wierd artifacts when rendered. ~ Moved the initialization process to the RenderPipeline.InitializationProcess-method. ~ PixelInformation.RGB_HDR now use PixelInternalFormat.R11fG11fB10f |
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| src | ||
| tests/SM_TEST | ||
| .gitattributes | ||
| .gitignore | ||
| README.md | ||
| SMRendererV3.sln | ||
SMRendererV3
A performant and simple to use OpenGL-renderer. It allows you to extend/changing the renderer as you wish, without changing the source file.
Installation
The distribution happens over the NuGet.org.
You should be able to find the SMRenderer2D over your Nuget Package Manager.