upload test log file
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sm.log
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sm.log
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<06.10.2020, 09:13> [Info] Activated new log file. ['sm.log']
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<06.10.2020, 09:13> [#] ----------------------
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<06.10.2020, 09:13> [#] --- OpenGL Loading ---
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<06.10.2020, 09:13> [#] ----------------------------------
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<06.10.2020, 09:13> [#] --- DeviceVersion: 4.5 ---
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<06.10.2020, 09:13> [#] --- ForcedVersion: 0.0 ---
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<06.10.2020, 09:13> [#] --- ShadingVersion: 4.5 ---
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<06.10.2020, 09:13> [#] --- Debugging: False ---
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<06.10.2020, 09:13> [#] ----------------------------------
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<06.10.2020, 09:13> [Terminating Error] System.TypeInitializationException: Der Typeninitialisierer für "SM2D.Shader.Default2DShader" hat eine Ausnahme verursacht. ---> System.Exception: [GLError] GL_INVALID_OPERATION error generated. <program> is not a container object.
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bei SM.Base.Log.GLDebugAction(DebugSource source, DebugType type, DebugSeverity severity, String msg)
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bei SM.OGL.GLDebugging.DebugCallback(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userparam)
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bei OpenTK.Graphics.OpenGL4.GL.DetachShader(Int32 program, Int32 shader)
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bei SM.OGL.Shaders.ShaderFileCollection.Detach(GenericShader shader)
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bei SM.OGL.Shaders.GenericShader.Load()
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bei SM2D.Shader.Default2DShader..ctor()
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bei SM2D.Shader.Default2DShader..cctor()
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--- Ende der internen Ausnahmestapelüberwachung ---
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bei SM2D.Pipelines.Basic2DPipeline..ctor()
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bei SM2D.GLWindow2D.OnLoaded()
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bei SM.Base.GenericWindow.OnResize(EventArgs e)
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bei SM.Base.GenericWindow`2.OnResize(EventArgs e)
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bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
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bei OpenTK.GameWindow.Run()
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bei SM_TEST.Program.Main(String[] args) in c:\Users\Michel.Fedde\Documents\Visual Studio 2013\Projects\ConsoleApplication3\ConsoleApplication3\Program.cs:Zeile 40.
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bei System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args)
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bei System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args)
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bei Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly()
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bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
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bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
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bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
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bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
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bei System.Threading.ThreadHelper.ThreadStart()
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