Holidays 12.10. -> 25.10.2020
~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
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102 changed files with 2683 additions and 1398 deletions
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@ -1,32 +1,26 @@
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using System;
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#region usings
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using OpenTK;
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using OpenTK.Input;
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#endregion
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namespace SM.Base.Controls
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{
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/// <summary>
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/// Mouse controller
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/// Mouse controller
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/// </summary>
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/// <typeparam name="TWindow">The type of window this controller is connected to.</typeparam>
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public class Mouse<TWindow>
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where TWindow : GenericWindow
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where TWindow : GenericWindow
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{
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/// <summary>
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/// The window it is connected to.
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/// The window it is connected to.
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/// </summary>
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protected TWindow _window;
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/// <summary>
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/// The current position of the mouse in the screen.
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/// </summary>
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public Vector2 InScreen { get; private set; }
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/// <summary>
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/// The current position of the mouse in the screen from 0..1.
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/// </summary>
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public Vector2 InScreenNormalized { get; private set; }
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/// <summary>
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/// The constructor
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/// The constructor
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/// </summary>
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/// <param name="window">The window, its listen to.</param>
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protected internal Mouse(TWindow window)
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@ -35,13 +29,23 @@ namespace SM.Base.Controls
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}
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/// <summary>
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/// The event to update the values.
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/// The current position of the mouse in the screen.
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/// </summary>
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public Vector2 InScreen { get; private set; }
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/// <summary>
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/// The current position of the mouse in the screen from 0..1.
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/// </summary>
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public Vector2 InScreenNormalized { get; private set; }
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/// <summary>
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/// The event to update the values.
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/// </summary>
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/// <param name="mmea">The event args.</param>
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protected void MouseMoveEvent(MouseMoveEventArgs mmea)
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{
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InScreen = new Vector2(mmea.X, mmea.Y);
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InScreenNormalized = new Vector2(mmea.X / (float)_window.Width, mmea.Y / (float)_window.Height);
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InScreenNormalized = new Vector2(mmea.X / (float) _window.Width, mmea.Y / (float) _window.Height);
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}
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}
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}
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