Holidays 12.10. -> 25.10.2020
~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
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using OpenTK;
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#region usings
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using OpenTK;
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#endregion
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namespace SM.Base.Scene
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{
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/// <summary>
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/// This represens a drawing instance.
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/// This represens a drawing instance.
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/// </summary>
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public struct Instance
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{
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/// <summary>
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/// The model matrix.
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/// The model matrix.
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/// </summary>
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public Matrix4 ModelMatrix;
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/// <summary>
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/// The texture offset.
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/// The texture offset.
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/// </summary>
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public Vector2 TexturePosition;
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/// <summary>
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/// The texture scale.
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/// The texture scale.
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/// </summary>
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public Vector2 TextureScale;
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}
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