Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -1,4 +1,8 @@
using SM.OGL.Mesh;
#region usings
using SM.OGL.Mesh;
#endregion
namespace SM.Base.Objects
{
@ -6,16 +10,16 @@ namespace SM.Base.Objects
public class Mesh : GenericMesh
{
/// <summary>
/// Contains vertex colors
/// </summary>
public virtual VBO Color { get; }
/// <summary>
/// While initializing, it will add the <see cref="Color"/> to the data index.
/// While initializing, it will add the <see cref="Color" /> to the data index.
/// </summary>
protected Mesh()
{
AttribDataIndex.Add(3, Color);
}
/// <summary>
/// Contains vertex colors
/// </summary>
public virtual VBO Color { get; }
}
}