Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using OpenTK;
using OpenTK.Graphics.OpenGL4;
using SM.Base.Objects.Static;
using SM.OGL.Framebuffer;
using SM.OGL.Shaders;
namespace SM.Base.PostProcess
{
public abstract class PostProcessEffect
{
internal static Matrix4 Mvp;
public virtual ICollection<Framebuffer> RequiredFramebuffers { get; }
public virtual void Init() {}
public virtual void Init(Framebuffer main)
{
Init();
}
public virtual void Draw(Framebuffer main)
{
}
}
}