Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -1,21 +1,25 @@
using System.Collections.Generic;
#region usings
using System.Collections.Generic;
using SM.Base.Contexts;
#endregion
namespace SM.Base.Scene
{
/// <summary>
/// Adds functions, that is required for a collection.
/// Adds functions, that is required for a collection.
/// </summary>
/// <typeparam name="TItem">The type of show item.</typeparam>
public interface IShowCollection<TItem> where TItem : IShowItem
{
/// <summary>
/// The object collection.
/// The object collection.
/// </summary>
List<TItem> Objects { get; }
/// <summary>
/// This draws the objects in the <see cref="Objects"/> list.
/// This draws the objects in the <see cref="Objects" /> list.
/// </summary>
/// <param name="context">The context how the objects need to be drawn.</param>
void Draw(DrawContext context);