Holidays 12.10. -> 25.10.2020
~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
This commit is contained in:
parent
2c00dbd31a
commit
03b3942732
102 changed files with 2683 additions and 1398 deletions
|
|
@ -1,71 +1,74 @@
|
|||
using System.Collections.Generic;
|
||||
#region usings
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Text;
|
||||
using System.Security.Policy;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
using OpenTK.Input;
|
||||
using SM.Base.Textures;
|
||||
using SM.Data.Fonts;
|
||||
using SM.OGL.Texture;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace SM.Base.Text
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a font.
|
||||
/// Represents a font.
|
||||
/// </summary>
|
||||
public class Font : Texture
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override TextureWrapMode WrapMode { get; set; } = TextureWrapMode.ClampToEdge;
|
||||
|
||||
/// <summary>
|
||||
/// The font family, that is used to find the right font.
|
||||
/// </summary>
|
||||
public FontFamily FontFamily;
|
||||
|
||||
/// <summary>
|
||||
/// The font style.
|
||||
/// <para>Default: <see cref="System.Drawing.FontStyle.Regular"/></para>
|
||||
/// </summary>
|
||||
public FontStyle FontStyle = FontStyle.Regular;
|
||||
/// <summary>
|
||||
/// The font size.
|
||||
/// <para>Default: 12</para>
|
||||
/// </summary>
|
||||
public float FontSize = 12;
|
||||
/// <summary>
|
||||
/// The char set for the font.
|
||||
/// <para>Default: <see cref="FontCharStorage.SimpleUTF8"/></para>
|
||||
/// The char set for the font.
|
||||
/// <para>Default: <see cref="FontCharStorage.SimpleUTF8" /></para>
|
||||
/// </summary>
|
||||
public ICollection<char> CharSet = FontCharStorage.SimpleUTF8;
|
||||
|
||||
/// <summary>
|
||||
/// This contains all information for the different font character.
|
||||
/// The font family, that is used to find the right font.
|
||||
/// </summary>
|
||||
public FontFamily FontFamily;
|
||||
|
||||
/// <summary>
|
||||
/// The font size.
|
||||
/// <para>Default: 12</para>
|
||||
/// </summary>
|
||||
public float FontSize = 12;
|
||||
|
||||
/// <summary>
|
||||
/// The font style.
|
||||
/// <para>Default: <see cref="System.Drawing.FontStyle.Regular" /></para>
|
||||
/// </summary>
|
||||
public FontStyle FontStyle = FontStyle.Regular;
|
||||
|
||||
/// <summary>
|
||||
/// This contains all information for the different font character.
|
||||
/// </summary>
|
||||
public Dictionary<char, CharParameter> Positions = new Dictionary<char, CharParameter>();
|
||||
|
||||
/// <summary>
|
||||
/// Generates a font from a font family from the specified path.
|
||||
/// Generates a font from a font family from the specified path.
|
||||
/// </summary>
|
||||
/// <param name="path">The specified path</param>
|
||||
public Font(string path)
|
||||
{
|
||||
PrivateFontCollection pfc = new PrivateFontCollection();
|
||||
var pfc = new PrivateFontCollection();
|
||||
pfc.AddFontFile(path);
|
||||
FontFamily = pfc.Families[0];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a font from a specified font family.
|
||||
/// Generates a font from a specified font family.
|
||||
/// </summary>
|
||||
/// <param name="font">Font-Family</param>
|
||||
public Font(FontFamily font)
|
||||
{
|
||||
FontFamily = font;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TextureWrapMode WrapMode { get; set; } = TextureWrapMode.ClampToEdge;
|
||||
|
||||
/// <summary>
|
||||
/// Regenerates the texture.
|
||||
/// Regenerates the texture.
|
||||
/// </summary>
|
||||
public void RegenerateTexture()
|
||||
{
|
||||
|
|
@ -74,47 +77,47 @@ namespace SM.Base.Text
|
|||
Positions = new Dictionary<char, CharParameter>();
|
||||
|
||||
|
||||
Bitmap map = new Bitmap(1000, 20);
|
||||
Dictionary<char, float[]> charParams = new Dictionary<char, float[]>();
|
||||
using (System.Drawing.Font f = new System.Drawing.Font(FontFamily, FontSize, FontStyle))
|
||||
var map = new Bitmap(1000, 20);
|
||||
var charParams = new Dictionary<char, float[]>();
|
||||
using (var f = new System.Drawing.Font(FontFamily, FontSize, FontStyle))
|
||||
{
|
||||
using (Graphics g = Graphics.FromImage(map))
|
||||
using (var g = Graphics.FromImage(map))
|
||||
{
|
||||
g.Clear(Color.Transparent);
|
||||
|
||||
foreach (char c in CharSet)
|
||||
foreach (var c in CharSet)
|
||||
{
|
||||
string s = c.ToString();
|
||||
SizeF size = g.MeasureString(s, f);
|
||||
var s = c.ToString();
|
||||
var size = g.MeasureString(s, f);
|
||||
try
|
||||
{
|
||||
charParams.Add(c, new[] {size.Width, Width });
|
||||
charParams.Add(c, new[] {size.Width, Width});
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
if (Height < size.Height) Height = (int)size.Height;
|
||||
Width += (int)size.Width;
|
||||
if (Height < size.Height) Height = (int) size.Height;
|
||||
Width += (int) size.Width;
|
||||
}
|
||||
}
|
||||
|
||||
map = new Bitmap(Width, Height);
|
||||
using (Graphics g = Graphics.FromImage(map))
|
||||
using (var g = Graphics.FromImage(map))
|
||||
{
|
||||
foreach (KeyValuePair<char, float[]> keyValuePair in charParams)
|
||||
foreach (var keyValuePair in charParams)
|
||||
{
|
||||
float normalizedX = (keyValuePair.Value[1] + 0.00001f) / Width;
|
||||
float normalizedWidth = (keyValuePair.Value[0]) / Width;
|
||||
var normalizedX = (keyValuePair.Value[1] + 0.00001f) / Width;
|
||||
var normalizedWidth = keyValuePair.Value[0] / Width;
|
||||
|
||||
CharParameter parameter;
|
||||
Positions.Add(keyValuePair.Key, parameter = new CharParameter()
|
||||
Positions.Add(keyValuePair.Key, parameter = new CharParameter
|
||||
{
|
||||
NormalizedWidth = normalizedWidth,
|
||||
NormalizedX = normalizedX,
|
||||
Width = keyValuePair.Value[0],
|
||||
X = (int)keyValuePair.Value[1]
|
||||
X = (int) keyValuePair.Value[1]
|
||||
});
|
||||
|
||||
g.DrawString(keyValuePair.Key.ToString(), f, Brushes.White, parameter.X, 0);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue