Holidays 12.10. -> 25.10.2020
~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
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102 changed files with 2683 additions and 1398 deletions
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@ -1,22 +1,26 @@
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using System.Collections.Generic;
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#region usings
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using System.Collections.Generic;
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using SM.Base.Contexts;
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#endregion
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namespace SM.Base.Time
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{
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/// <summary>
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/// Represents a stopwatch.
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/// Represents a stopwatch.
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/// </summary>
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public class Stopwatch
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{
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private static List<Stopwatch> _activeStopwatches = new List<Stopwatch>();
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/// <summary>
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/// Contains how much time already has passed. (in seconds)
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/// Contains how much time already has passed. (in seconds)
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/// </summary>
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public float Elapsed { get; private set; }
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/// <summary>
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/// Starts the stopwatch.
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/// Starts the stopwatch.
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/// </summary>
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public virtual void Start()
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{
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@ -24,7 +28,7 @@ namespace SM.Base.Time
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}
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/// <summary>
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/// Performs a tick.
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/// Performs a tick.
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/// </summary>
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/// <param name="context"></param>
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private protected virtual void Tick(UpdateContext context)
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@ -33,7 +37,7 @@ namespace SM.Base.Time
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}
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/// <summary>
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/// Stops the stopwatch.
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/// Stops the stopwatch.
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/// </summary>
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public virtual void Stop()
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{
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@ -41,7 +45,7 @@ namespace SM.Base.Time
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}
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/// <summary>
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/// Resets the stopwatch.
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/// Resets the stopwatch.
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/// </summary>
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public void Reset()
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{
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@ -50,10 +54,7 @@ namespace SM.Base.Time
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internal static void PerformTicks(UpdateContext context)
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{
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for (var i = 0; i < _activeStopwatches.Count; i++)
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{
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_activeStopwatches[i].Tick(context);
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}
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for (var i = 0; i < _activeStopwatches.Count; i++) _activeStopwatches[i].Tick(context);
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}
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}
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}
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