Holidays 12.10. -> 25.10.2020
~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
This commit is contained in:
parent
2c00dbd31a
commit
03b3942732
102 changed files with 2683 additions and 1398 deletions
|
|
@ -1,31 +1,19 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
#region usings
|
||||
|
||||
using System;
|
||||
using SM.Base.Contexts;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace SM.Base.Time
|
||||
{
|
||||
/// <summary>
|
||||
/// Timer-System
|
||||
/// Timer-System
|
||||
/// </summary>
|
||||
public class Timer : Stopwatch
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// The target time in seconds.
|
||||
/// </summary>
|
||||
public float Target { get; private set; }
|
||||
/// <summary>
|
||||
/// The already elapsed time but normalized to the target.
|
||||
/// </summary>
|
||||
public float ElapsedNormalized { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The event, that is triggered when the timer stops.
|
||||
/// </summary>
|
||||
public event Action<Timer, UpdateContext> EndAction;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a timer with specified seconds.
|
||||
/// Creates a timer with specified seconds.
|
||||
/// </summary>
|
||||
/// <param name="seconds"></param>
|
||||
public Timer(float seconds)
|
||||
|
|
@ -34,14 +22,29 @@ namespace SM.Base.Time
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a timer with a time span.
|
||||
/// Creates a timer with a time span.
|
||||
/// </summary>
|
||||
/// <param name="timeSpan"></param>
|
||||
public Timer(TimeSpan timeSpan)
|
||||
{
|
||||
Target = (float)timeSpan.TotalSeconds;
|
||||
Target = (float) timeSpan.TotalSeconds;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The target time in seconds.
|
||||
/// </summary>
|
||||
public float Target { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The already elapsed time but normalized to the target.
|
||||
/// </summary>
|
||||
public float ElapsedNormalized { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The event, that is triggered when the timer stops.
|
||||
/// </summary>
|
||||
public event Action<Timer, UpdateContext> EndAction;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Start()
|
||||
{
|
||||
|
|
@ -58,15 +61,16 @@ namespace SM.Base.Time
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Occurs, when the timer tries to stop.
|
||||
/// Occurs, when the timer tries to stop.
|
||||
/// </summary>
|
||||
protected virtual void Stopping(UpdateContext context)
|
||||
{
|
||||
EndAction?.Invoke(this, context);
|
||||
Stop();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This will trigger <see cref="EndAction"/>
|
||||
/// This will trigger <see cref="EndAction" />
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
protected void TriggerEndAction(UpdateContext context)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue