Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -1,43 +1,60 @@
using System;
#region usings
using System;
using System.IO;
using System.Reflection;
#endregion
namespace SM.Utility
{
/// <summary>
/// Contains utility functions for handling with assemblies.
/// Contains utility functions for handling with assemblies.
/// </summary>
public class AssemblyUtility
{
/// <summary>
/// Read a file that is saved in a assembly
/// Read a file that is saved in a assembly
/// </summary>
/// <param name="ass">The assembly that contains the file</param>
/// <param name="path">The path to the file inside the assembly</param>
/// <returns></returns>
public static string ReadAssemblyFile(Assembly ass, string path) { return new StreamReader(GetAssemblyStream(ass, path)).ReadToEnd(); }
public static string ReadAssemblyFile(Assembly ass, string path)
{
return new StreamReader(GetAssemblyStream(ass, path)).ReadToEnd();
}
/// <summary>
/// Read a file that is saved in the calling assembly
/// Read a file that is saved in the calling assembly
/// </summary>
/// <param name="path">The path to the file inside the assembly</param>
/// <returns></returns>
public static string ReadAssemblyFile(string path) { return ReadAssemblyFile(Assembly.GetCallingAssembly(), path); }
public static string ReadAssemblyFile(string path)
{
return ReadAssemblyFile(Assembly.GetCallingAssembly(), path);
}
/// <summary>
/// Returns a stream of a requested resource.
/// Returns a stream of a requested resource.
/// </summary>
/// <param name="ass">The assembly the resource is in.</param>
/// <param name="path">The path to the resource.</param>
/// <returns>The stream</returns>
public static Stream GetAssemblyStream(Assembly ass, string path) { return ass.GetManifestResourceStream(path) ?? throw new InvalidOperationException("Assembly couldn't find resource at path '" + path + "'."); }
public static Stream GetAssemblyStream(Assembly ass, string path)
{
return ass.GetManifestResourceStream(path) ??
throw new InvalidOperationException("Assembly couldn't find resource at path '" + path + "'.");
}
/// <summary>
/// Returns a stream of a requested resource in the calling assembly.
/// Returns a stream of a requested resource in the calling assembly.
/// </summary>
/// <param name="path">The path to the resource</param>
/// <returns>The stream</returns>
public static Stream GetAssemblyStream(string path) { return GetAssemblyStream(Assembly.GetCallingAssembly(), path); }
public static Stream GetAssemblyStream(string path)
{
return GetAssemblyStream(Assembly.GetCallingAssembly(), path);
}
}
}