Holidays 12.10. -> 25.10.2020
~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
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102 changed files with 2683 additions and 1398 deletions
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@ -1,46 +1,49 @@
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namespace SM.Utility
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{
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/// <summary>
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/// A assistant to control the delta time.
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/// A assistant to control the delta time.
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/// </summary>
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public class Deltatime
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{
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/// <summary>
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/// The current update delta time.
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/// </summary>
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public static float UpdateDelta { get; internal set; }
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/// <summary>
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/// The current render delta time.
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/// </summary>
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public static float RenderDelta { get; internal set; }
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/// <summary>
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/// If true, it uses <see cref="RenderDelta"/>, otherwise <see cref="UpdateDelta"/>.
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/// <para>Default: false</para>
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/// </summary>
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public bool UseRender;
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/// <summary>
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/// Scaling of the delta time.
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/// <para>Default: 1</para>
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/// Scaling of the delta time.
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/// <para>Default: 1</para>
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/// </summary>
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public float Scale;
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/// <summary>
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/// The calculated delta time.
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/// If true, it uses <see cref="RenderDelta" />, otherwise <see cref="UpdateDelta" />.
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/// <para>Default: false</para>
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/// </summary>
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public float DeltaTime => (UseRender ? RenderDelta : UpdateDelta) * Scale;
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public bool UseRender;
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/// <summary>
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/// Creates a delta time assistant.
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/// Creates a delta time assistant.
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/// </summary>
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/// <param name="scale">The start scale for the delta time. Default: 1</param>
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/// <param name="useRender">If true, it uses <see cref="RenderDelta"/>, otherwise <see cref="UpdateDelta"/>. Default: false</param>
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public Deltatime(float scale = 1, bool useRender = false)
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/// <param name="useRender">
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/// If true, it uses <see cref="RenderDelta" />, otherwise <see cref="UpdateDelta" />. Default:
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/// false
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/// </param>
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public Deltatime(float scale = 1, bool useRender = false)
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{
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UseRender = useRender;
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Scale = scale;
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}
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/// <summary>
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/// The current update delta time.
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/// </summary>
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public static float UpdateDelta { get; internal set; }
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/// <summary>
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/// The current render delta time.
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/// </summary>
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public static float RenderDelta { get; internal set; }
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/// <summary>
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/// The calculated delta time.
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/// </summary>
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public float DeltaTime => (UseRender ? RenderDelta : UpdateDelta) * Scale;
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}
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}
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