Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -0,0 +1,47 @@
#region usings
using System;
using OpenTK.Graphics.OpenGL4;
#endregion
namespace SM.OGL
{
public class GLCustomActions
{
/// <summary>
/// A action that is performed, when a OpenGL-error occurs.
/// </summary>
public static Action<DebugSource, DebugType, DebugSeverity, string> AtKHRDebug = DefaultDebugAction;
/// <summary>
/// A action, that is performed, when a GLError occurred.
/// <para>Doesn't account for "KHR_debugging"</para>
/// </summary>
public static Action<string> AtError;
/// <summary>
/// A action, that is performed, when a warning want to be shown.
/// </summary>
public static Action<string> AtWarning;
/// <summary>
/// A action, that is performed, when a information needs to be shown.
/// </summary>
public static Action<string> AtInfo;
/// <summary>
/// Default action for 'AtKHRDebug'.
/// </summary>
/// <param name="source"></param>
/// <param name="type"></param>
/// <param name="severity"></param>
/// <param name="msg"></param>
private static void DefaultDebugAction(DebugSource source, DebugType type, DebugSeverity severity, string msg)
{
Console.WriteLine($"{severity}, {type}, {source} -> {msg}");
if (type == DebugType.DebugTypeError) throw new Exception(msg);
}
}
}