Holidays 12.10. -> 25.10.2020
~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
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102 changed files with 2683 additions and 1398 deletions
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using System.Linq;
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#region usings
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using System.Linq;
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using OpenTK.Graphics.OpenGL4;
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#endregion
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namespace SM.OGL
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{
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/// <summary>
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/// Contains data about the current OpenGL system.
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/// Contains data and settings about the current OpenGL system.
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/// </summary>
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public class GLSystem
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{
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private static bool _init = false;
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private static bool _init;
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/// <summary>
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/// Contains the device version of OpenGL.
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/// Contains the device version of OpenGL.
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/// </summary>
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public static Version DeviceVersion { get; private set; }
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/// <summary>
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/// Get/Sets the forced version for OpenGL.
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/// <para>Needs to be set before init a window.</para>
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/// </summary>
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public static Version ForcedVersion { get; set; } = new Version();
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/// <summary>
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/// Contains the shader version for GLSL.
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/// Contains the shader version for GLSL.
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/// </summary>
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public static Version ShadingVersion { get; private set; }
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/// <summary>
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/// Contains the extensions for OpenGL.
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/// Contains the extensions for OpenGL.
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/// </summary>
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public static string[] Extensions { get; private set; }
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/// <summary>
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/// Checks if proper Debugging is for this system available.
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/// <para>Determent, if the system has the "KHR_debug"-extension. </para>
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/// Checks if proper Debugging is for this system available.
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/// <para>Determent, if the system has the "KHR_debug"-extension. </para>
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/// </summary>
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public static bool Debugging { get; private set; }
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/// <summary>
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/// Initialize the system data.
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/// <para>Does nothing after the data was already collected.</para>
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/// Initialize the system data.
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/// <para>Does nothing after the data was already collected.</para>
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/// </summary>
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public static void INIT_SYSTEM()
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{
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