Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -1,16 +1,19 @@
using System.Reflection;
using System.Runtime.CompilerServices;
#region usings
using System.Reflection;
using System.Runtime.InteropServices;
#endregion
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SM.Core")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyTitle("OpenGL Bindings for SMRederer")]
[assembly: AssemblyDescription("Defines classes to work with OpenTK/OpenGL")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyCompany("iedSoftworks")]
[assembly: AssemblyProduct("SM.Core")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2020")]
[assembly: AssemblyCopyright("Copyright © iedSoftworks 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@ -33,4 +36,4 @@ using System.Runtime.InteropServices;
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]