Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -0,0 +1,24 @@
#region usings
using System;
using System.Collections.Generic;
#endregion
namespace SM.OGL.Shaders
{
public class ShaderPreProcess
{
public static Dictionary<string, Action<ShaderFile, string>> Actions =
new Dictionary<string, Action<ShaderFile, string>>
{
{"import", Import}
};
private static void Import(ShaderFile file, string param)
{
foreach (var extension in param.Split(' '))
file.GLSLExtensions.Add(ShaderExtensions.Extensions[extension]);
}
}
}