Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -1,9 +1,13 @@
using OpenTK.Graphics.OpenGL4;
#region usings
using OpenTK.Graphics.OpenGL4;
#endregion
namespace SM.OGL.Texture
{
/// <summary>
/// Works as a basis for textures.
/// Works as a basis for textures.
/// </summary>
public abstract class TextureBase : GLObject
{
@ -14,23 +18,24 @@ namespace SM.OGL.Texture
public override ObjectLabelIdentifier TypeIdentifier { get; } = ObjectLabelIdentifier.Texture;
/// <summary>
/// The texture filter.
/// <para>Default: <see cref="TextureMinFilter.Linear"/></para>
/// The texture filter.
/// <para>Default: <see cref="TextureMinFilter.Linear" /></para>
/// </summary>
public virtual TextureMinFilter Filter { get; set; } = TextureMinFilter.Linear;
/// <summary>
/// The wrap mode.
/// <para>Default: <see cref="TextureWrapMode.Repeat"/></para>
/// The wrap mode.
/// <para>Default: <see cref="TextureWrapMode.Repeat" /></para>
/// </summary>
public virtual TextureWrapMode WrapMode { get; set; } = TextureWrapMode.Repeat;
/// <summary>
/// The Width of the texture
/// The Width of the texture
/// </summary>
public int Width { get; protected set; }
/// <summary>
/// The height of the texture
/// The height of the texture
/// </summary>
public int Height { get; protected set; }