Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -1,21 +1,22 @@
namespace SM.OGL
{
/// <summary>
/// Helper struct to manage versions.
/// Helper struct to manage versions.
/// </summary>
public struct Version
{
/// <summary>
/// The major version.
/// The major version.
/// </summary>
public int MajorVersion;
/// <summary>
/// The minor version.
/// The minor version.
/// </summary>
public int MinorVersion;
/// <summary>
/// Creates the struct with specific major and minor versions.
/// Creates the struct with specific major and minor versions.
/// </summary>
/// <param name="majorVersion"></param>
/// <param name="minorVersion"></param>
@ -26,12 +27,12 @@
}
/// <summary>
/// Creates the struct by reading it out of a string.
/// Creates the struct by reading it out of a string.
/// </summary>
/// <param name="version"></param>
public Version(string version)
{
string[] splits = version.Trim().Split(new []{'.'}, 2);
var splits = version.Trim().Split(new[] {'.'}, 2);
MajorVersion = int.Parse(splits[0]);
MinorVersion = int.Parse(splits[1]);
}
@ -43,7 +44,7 @@
}
/// <summary>
/// Create a version struct, with a OpenGL Version string.
/// Create a version struct, with a OpenGL Version string.
/// </summary>
/// <param name="version"></param>
/// <returns></returns>