Holidays 12.10. -> 25.10.2020
~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
This commit is contained in:
parent
2c00dbd31a
commit
03b3942732
102 changed files with 2683 additions and 1398 deletions
|
|
@ -1,21 +1,22 @@
|
|||
namespace SM.OGL
|
||||
{
|
||||
/// <summary>
|
||||
/// Helper struct to manage versions.
|
||||
/// Helper struct to manage versions.
|
||||
/// </summary>
|
||||
public struct Version
|
||||
{
|
||||
/// <summary>
|
||||
/// The major version.
|
||||
/// The major version.
|
||||
/// </summary>
|
||||
public int MajorVersion;
|
||||
|
||||
/// <summary>
|
||||
/// The minor version.
|
||||
/// The minor version.
|
||||
/// </summary>
|
||||
public int MinorVersion;
|
||||
|
||||
/// <summary>
|
||||
/// Creates the struct with specific major and minor versions.
|
||||
/// Creates the struct with specific major and minor versions.
|
||||
/// </summary>
|
||||
/// <param name="majorVersion"></param>
|
||||
/// <param name="minorVersion"></param>
|
||||
|
|
@ -26,12 +27,12 @@
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the struct by reading it out of a string.
|
||||
/// Creates the struct by reading it out of a string.
|
||||
/// </summary>
|
||||
/// <param name="version"></param>
|
||||
public Version(string version)
|
||||
{
|
||||
string[] splits = version.Trim().Split(new []{'.'}, 2);
|
||||
var splits = version.Trim().Split(new[] {'.'}, 2);
|
||||
MajorVersion = int.Parse(splits[0]);
|
||||
MinorVersion = int.Parse(splits[1]);
|
||||
}
|
||||
|
|
@ -43,7 +44,7 @@
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a version struct, with a OpenGL Version string.
|
||||
/// Create a version struct, with a OpenGL Version string.
|
||||
/// </summary>
|
||||
/// <param name="version"></param>
|
||||
/// <returns></returns>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue