Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -1,14 +1,26 @@
using OpenTK.Graphics;
using SM.Base;
#region usings
using OpenTK.Graphics;
using SM.Base.Contexts;
using SM.Base.Scene;
using SM2D.Scene;
using SM2D.Types;
#endregion
namespace SM2D.Drawing
{
public class DrawColor : DrawingBasis<Transformation>, I2DShowItem
{
public DrawColor()
{
}
public DrawColor(Color4 color)
{
_material.Tint = color;
}
public Color4 Color
{
get => _material.Tint;
@ -17,13 +29,6 @@ namespace SM2D.Drawing
public int ZIndex { get; set; }
public DrawColor() {}
public DrawColor(Color4 color)
{
_material.Tint = color;
}
protected override void DrawContext(ref DrawContext context)
{
context.Instances[0].ModelMatrix = Transform.GetMatrix();