Holidays 12.10. -> 25.10.2020
~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
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102 changed files with 2683 additions and 1398 deletions
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@ -1,38 +1,46 @@
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using System.Drawing;
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#region usings
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using System.Drawing;
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using OpenTK.Graphics;
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using SM.Base.Textures;
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using SM.OGL.Texture;
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using SM2D.Object;
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#endregion
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namespace SM2D.Drawing
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{
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public class DrawPolygon : DrawColor
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{
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public Polygon Polygon
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public DrawPolygon(Polygon polygon) : this(polygon, Color4.White)
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{
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get => (Polygon)_mesh;
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set => _mesh = value;
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}
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public Texture Texture
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public DrawPolygon(Polygon polygon, Bitmap map) : this(polygon, map, Color4.White)
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{
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get => (Texture)_material.Texture;
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set => _material.Texture = value;
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}
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public DrawPolygon(Polygon polygon) {}
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public DrawPolygon(Polygon polygon, Bitmap map) : this(polygon, map, Color4.White) {}
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public DrawPolygon(Polygon polygon, Color4 color) : base(color)
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{
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_mesh = polygon;
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}
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public DrawPolygon(Polygon polygon, Bitmap map, Color4 tint) : base(tint)
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{
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_mesh = polygon;
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_material.Texture = new Texture(map);
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}
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public Polygon Polygon
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{
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get => (Polygon) _mesh;
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set => _mesh = value;
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}
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public Texture Texture
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{
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get => (Texture) _material.Texture;
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set => _material.Texture = value;
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}
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}
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}
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