Holidays 12.10. -> 25.10.2020
~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
This commit is contained in:
parent
2c00dbd31a
commit
03b3942732
102 changed files with 2683 additions and 1398 deletions
|
|
@ -1,29 +1,31 @@
|
|||
using System;
|
||||
#region usings
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
using OpenTK.Input;
|
||||
using SM.Base;
|
||||
using SM.Base.Controls;
|
||||
using SM2D.Controls;
|
||||
using SM2D.Pipelines;
|
||||
using SM2D.Scene;
|
||||
using SM2D.Shader;
|
||||
using Vector2 = OpenTK.Vector2;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace SM2D
|
||||
{
|
||||
public class GLWindow2D : GenericWindow<Scene.Scene, Camera>
|
||||
{
|
||||
public Vector2? Scaling { get; set; }
|
||||
public Vector2 WorldScale => _worldScale;
|
||||
|
||||
public Mouse2D Mouse { get; }
|
||||
|
||||
public GLWindow2D()
|
||||
{
|
||||
Mouse = new Mouse2D(this);
|
||||
}
|
||||
|
||||
public Vector2? Scaling { get; set; }
|
||||
public Vector2 WorldScale => _worldScale;
|
||||
|
||||
public Mouse2D Mouse { get; }
|
||||
|
||||
protected override void OnLoad(EventArgs e)
|
||||
{
|
||||
base.OnLoad(e);
|
||||
|
|
@ -34,6 +36,8 @@ namespace SM2D
|
|||
protected override void OnLoaded()
|
||||
{
|
||||
base.OnLoaded();
|
||||
SMRenderer.DefaultMaterialShader = Default2DShader.MaterialShader;
|
||||
|
||||
SetRenderPipeline(new Basic2DPipeline());
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue