Holidays 12.10. -> 25.10.2020
~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
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102 changed files with 2683 additions and 1398 deletions
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@ -45,16 +45,10 @@ namespace SM_TEST
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Vector2 mousepos = window.Mouse.InWorld();
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//polyogn.Transform.Position.Set(mousepos);
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polyogn.Transform.TurnTo(mousepos);
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Log.Write(LogType.Info, polyogn.Transform.LookAtVector());
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}
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private static void WindowOnLoad(object sender, EventArgs e)
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{
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Interval timer = new Interval(5);
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timer.EndAction += (timer1, context) => Console.WriteLine("Interval...");
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timer.Start();
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col = new ItemCollection()
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{
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Transform = { Position = new SM.Base.Types.CVector2(0, 400) },
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