Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -45,16 +45,10 @@ namespace SM_TEST
Vector2 mousepos = window.Mouse.InWorld();
//polyogn.Transform.Position.Set(mousepos);
polyogn.Transform.TurnTo(mousepos);
Log.Write(LogType.Info, polyogn.Transform.LookAtVector());
}
private static void WindowOnLoad(object sender, EventArgs e)
{
Interval timer = new Interval(5);
timer.EndAction += (timer1, context) => Console.WriteLine("Interval...");
timer.Start();
col = new ItemCollection()
{
Transform = { Position = new SM.Base.Types.CVector2(0, 400) },