BloomEffect fixed _source, fixed basic.glsl

This commit is contained in:
Michel Fedde 2021-03-15 18:18:51 +01:00
parent 5bb690e45f
commit 03d99ea28e
4 changed files with 7 additions and 5 deletions

View file

@ -15,7 +15,7 @@ namespace SM.Base.Windows
public List<Framebuffer> Framebuffers { get; } = new List<Framebuffer>();
public virtual MaterialShader DefaultShader { get; protected set; }
public virtual MaterialShader DefaultShader { get; protected set; } = SMRenderer.DefaultMaterialShader;
public virtual Material DefaultMaterial { get; protected set; }
public bool IsInitialized { get; set; }