BloomEffect fixed _source, fixed basic.glsl
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4 changed files with 7 additions and 5 deletions
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@ -15,7 +15,7 @@ namespace SM.Base.Windows
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public List<Framebuffer> Framebuffers { get; } = new List<Framebuffer>();
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public virtual MaterialShader DefaultShader { get; protected set; }
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public virtual MaterialShader DefaultShader { get; protected set; } = SMRenderer.DefaultMaterialShader;
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public virtual Material DefaultMaterial { get; protected set; }
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public bool IsInitialized { get; set; }
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