Merged SM2D.DrawColor/DrawComplex/DrawPolygon/DrawShader/DrawTexture into DrawObject2D

This commit is contained in:
Michel Fedde 2020-12-12 11:00:59 +01:00
parent beb9c19081
commit 0895c600cf
14 changed files with 320 additions and 256 deletions

View file

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using System.Collections.Generic;
using System.Drawing;
using OpenTK;
using OpenTK.Graphics;
using SM.Base.Contexts;
using SM.Base.Drawing;
using SM.Base.Objects;
using SM.Base.Textures;
using SM2D.Object;
using SM2D.Scene;
using SM2D.Types;
namespace SM2D.Drawing
{
public class DrawObject2D : DrawingBasis<Transformation>, I2DShowItem
{
public int ZIndex { get; set; }
public Texture Texture
{
get => (Texture) _material.Texture;
set => _material.Texture = value;
}
public Color4 Color
{
get => _material.Tint;
set => _material.Tint = value;
}
protected override void DrawContext(ref DrawContext context)
{
base.DrawContext(ref context);
context.Shader.Draw(context);
}
public Material GetMaterialReference() => _material;
public void SetMaterialReference(Material material) => _material = material;
public void SetShader(MaterialShader shader) => _material.CustomShader = shader;
public Polygon ApplyPolygon(ICollection<Vector2> vertices)
{
Polygon polygon = new Polygon(vertices);
_mesh = polygon;
return polygon;
}
public Polygon ApplyPolygon(ICollection<PolygonVertex> vertices)
{
Polygon polygon = new Polygon(vertices);
_mesh = polygon;
return polygon;
}
public void ApplyPolygon(Polygon polygon)
{
_mesh = polygon;
}
public void ApplyMesh(Mesh mesh) => _mesh = mesh;
public Polygon ApplyCircle(int segments = 32)
{
Polygon pol = Polygon.GenerateCircle(segments);
_mesh = pol;
return pol;
}
}
}