Added summeries to SM.OGL

This commit is contained in:
Michel Fedde 2020-09-27 13:01:50 +02:00
parent 2aa12f8d25
commit 16366fa015
15 changed files with 363 additions and 27 deletions

View file

@ -5,23 +5,54 @@ using Buffer = OpenTK.Graphics.OpenGL4.Buffer;
namespace SM.OGL.Mesh
{
/// <summary>
/// Contains information for meshes
/// </summary>
public abstract class GenericMesh : GLObject
{
/// <inheritdoc />
protected override bool AutoCompile { get; } = true;
/// <inheritdoc />
public override ObjectLabelIdentifier TypeIdentifier { get; } = ObjectLabelIdentifier.VertexArray;
/// <summary>
/// The primitive type, that determinants how the mesh is drawn.
/// <para>Default: Triangles</para>
/// </summary>
public virtual PrimitiveType PrimitiveType { get; } = PrimitiveType.Triangles;
/// <summary>
/// Contains the vertices for the mesh.
/// </summary>
public virtual VBO Vertex { get; }
/// <summary>
/// Contains the texture coords for the mesh.
/// </summary>
public virtual VBO UVs { get; }
/// <summary>
/// Contains the normals for the mesh.
/// </summary>
public virtual VBO Normals { get; }
/// <summary>
/// Represents the bounding box.
/// </summary>
public virtual BoundingBox BoundingBox { get; } = new BoundingBox();
public virtual Dictionary<int, VBO> AttribDataIndex { get; }
/// <summary>
/// Connects the different buffer objects with ids.
/// </summary>
protected Dictionary<int, VBO> AttribDataIndex { get; }
/// <summary>
/// Stores indices for a more performance friendly method to draw objects.
/// </summary>
public virtual int[] Indices { get; set; }
/// <summary>
/// Generates the AttribDataIndex
/// </summary>
protected GenericMesh()
{
AttribDataIndex = new Dictionary<int, VBO>()
@ -32,6 +63,7 @@ namespace SM.OGL.Mesh
};
}
/// <inheritdoc />
protected override void Compile()
{
_id = GL.GenVertexArray();