Added summeries to SM.OGL
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15 changed files with 363 additions and 27 deletions
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@ -3,18 +3,33 @@ using OpenTK.Graphics.OpenGL4;
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namespace SM.OGL.Shaders
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{
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public class GenericShader : GLObject
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/// <summary>
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/// Abstract class, that is used to create graphic shader.
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/// </summary>
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public abstract class GenericShader : GLObject
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{
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/// <summary>
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/// Contains the different files for the shader.
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/// </summary>
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protected ShaderFileCollection ShaderFileFiles;
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/// <summary>
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/// Contains and manage the uniforms from the shader.
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/// </summary>
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protected UniformCollection Uniforms;
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/// <inheritdoc />
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public override ObjectLabelIdentifier TypeIdentifier { get; } = ObjectLabelIdentifier.Program;
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public GenericShader(ShaderFileCollection shaderFileFiles)
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/// <inheritdoc />
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protected GenericShader(ShaderFileCollection shaderFileFiles)
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{
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ShaderFileFiles = shaderFileFiles;
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}
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/// <summary>
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/// Loads the shader to the GPU.
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/// </summary>
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public void Load()
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{
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@ -43,12 +58,19 @@ namespace SM.OGL.Shaders
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}
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/// <inheritdoc />
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protected override void Compile()
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{
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Load();
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}
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public void DrawObject(Mesh.GenericMesh mesh, int amount, bool bindVAO = false)
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/// <summary>
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/// Draws the mesh.
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/// </summary>
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/// <param name="mesh">The mesh.</param>
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/// <param name="amount">The amounts for instancing.</param>
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/// <param name="bindVAO">Binds the vertex array for the mesh.</param>
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protected void DrawObject(Mesh.GenericMesh mesh, int amount, bool bindVAO = false)
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{
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if (bindVAO) GL.BindVertexArray(mesh);
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@ -57,7 +79,9 @@ namespace SM.OGL.Shaders
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else
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GL.DrawArraysInstanced(mesh.PrimitiveType, 0, mesh.Vertex.Count, amount);
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}
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/// <summary>
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/// Resets the shader specific settings to ensure proper workings.
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/// </summary>
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protected void CleanUp()
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{
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Uniforms.NextTexture = 0;
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