Added summeries to SM.OGL
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15 changed files with 363 additions and 27 deletions
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@ -5,6 +5,9 @@ using SM.OGL.Texture;
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namespace SM.OGL.Shaders
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{
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/// <summary>
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/// Manages the uniforms.
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/// </summary>
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public struct Uniform
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{
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/// <summary>
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@ -162,19 +165,39 @@ namespace SM.OGL.Shaders
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#endregion
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/// <summary>
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/// Try to sets the texture at the next possible position and tells the checkUniform, if worked or not.
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/// </summary>
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/// <param name="texture">The texture you want to add</param>
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/// <param name="checkUniform">The check uniform.</param>
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public void SetTexture(TextureBase texture, Uniform checkUniform)
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{
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checkUniform.SetUniform1(texture != null);
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if (texture != null) SetTexture(texture);
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}
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/// <summary>
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/// Try to sets the texture at the specified position and tells the checkUniform, if worked or not.
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/// </summary>
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/// <param name="texture">The texture you want to add</param>
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/// <param name="pos">The position</param>
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/// <param name="checkUniform">The check uniform.</param>
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public void SetTexture(TextureBase texture, int pos, Uniform checkUniform)
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{
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checkUniform.SetUniform1(texture != null);
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if (texture != null) SetTexture(texture);
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}
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/// <summary>
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/// Sets the texture to the next possible position.
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/// </summary>
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/// <param name="texture"></param>
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public void SetTexture(TextureBase texture) => SetTexture(texture, Parent.NextTexture++);
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/// <summary>
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/// Sets the texture to the specified position.
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/// </summary>
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/// <param name="texture"></param>
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/// <param name="texturePos"></param>
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public void SetTexture(TextureBase texture, int texturePos)
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{
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GL.ActiveTexture(TextureUnit.Texture0 + texturePos);
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@ -182,6 +205,10 @@ namespace SM.OGL.Shaders
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SetUniform1(texturePos);
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}
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/// <summary>
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/// Returns the location from the uniform
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/// </summary>
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/// <param name="u"></param>
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public static implicit operator int(Uniform u) => u.Location;
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}
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}
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