07.10.2020

+ Parent, Name and Flags to objects.

~ Improved Matrix calculations
This commit is contained in:
Michel Fedde 2020-10-08 12:25:20 +02:00
parent f865496414
commit 2c00dbd31a
21 changed files with 383 additions and 42 deletions

View file

@ -14,7 +14,37 @@ namespace SM.Base.Scene
public List<TItem> Objects => this;
/// <inheritdoc />
public void Update(UpdateContext context)
public object Parent { get; set; }
/// <inheritdoc />
public string Name { get; set; } = "Unnamed Item Collection";
/// <inheritdoc />
public ICollection<string> Flags { get; set; } = new[] {"collection"};
/// <summary>
/// Adds a item.
/// </summary>
public new void Add(TItem item)
{
base.Add(item);
item.Parent = this;
item.OnAdded(this);
}
/// <summary>
/// Removes a item.
/// </summary>
/// <param name="item"></param>
public new void Remove(TItem item)
{
base.Remove(item);
item.Parent = null;
item.OnRemoved(this);
}
/// <inheritdoc />
public virtual void Update(UpdateContext context)
{
for(int i = 0; i < Objects.Count; i++)
this[i].Update(context);
@ -26,6 +56,64 @@ namespace SM.Base.Scene
for (int i = 0; i < Objects.Count; i++)
this[i].Draw(context);
}
/// <inheritdoc />
public virtual void OnAdded(object sender)
{
}
/// <inheritdoc />
public virtual void OnRemoved(object sender)
{ }
/// <summary>
/// Returns a object with this name or the default, if not available.
/// <para>Not reclusive.</para>
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public TItem GetItemByName(string name)
{
TItem obj = default;
for (var i = 0; i < this.Count; i++)
{
if (this[i].Name == name)
{
obj = this[i];
break;
}
}
return obj;
}
/// <summary>
/// Returns a object with this name or the default if not available.
/// <para>Not reclusive.</para>
/// </summary>
/// <typeparam name="TGetItem">Type of return</typeparam>
public TGetItem GetItemByName<TGetItem>(string name)
where TGetItem : TItem
{
return (TGetItem)GetItemByName(name);
}
/// <summary>
/// Returns all object that have this flag.
/// <para>Only in this list.</para>
/// </summary>
public ICollection<TItem> GetItemsWithFlag(string flag)
{
List<TItem> list = new List<TItem>();
for (var i = 0; i < this.Count; i++)
{
TItem obj = this[i];
if (obj.Flags.Contains(flag)) list.Add(obj);
}
return list;
}
}
/// <summary>
@ -45,7 +133,7 @@ namespace SM.Base.Scene
/// <inheritdoc />
public override void Draw(DrawContext context)
{
context.View = Transform.GetMatrix() * context.View;
context.ModelMaster = Transform.GetMatrix() * context.ModelMaster;
base.Draw(context);
}